Java for Students
The third edition of Java for Students has a gradual step-by-step approach to learning Java that concentrates on GUI programs and programs that display graphical output. This text enables students to successfully learn the Java language and is based on internet applets. It also lucidly explains the creation of free-standing applications and text-based programs. Basic programming concepts are introduced early on, followed by event-driven programming and an introduction to object-oriented design.Stacked with graphics, "Java for Students "clearly demonstrates the important principles of modern programming design for students of all abilities.
- Paperback | 664 pages
- 148.6 x 214.1 x 18.5mm | 358.34g
- 01 Aug 2001
- Pearson Education (US)
- Prentice Hall
- Upper Saddle River, United States
- 3rd edition
- w. figs.
Table of contents
Introduction 1. The scope of Java 2. A first Java program 3. Introductory graphics 4. Variables and calculations 5. Methods and parameters 6. Events 7. Decisions - if and switch 8. Repetition - while, for and do 9. Objects and classes 10. Applet architecture 11. Inheritance 12. Calculations 13. Arrays and array lists 14. Arrays - two-dimensional 15. String manipulation 16. Exceptions 17. Graphical user interfaces 18. Free-standing programs 19. Files 20. Graphics and sound 21. OO design 22. Program style 23. Testing 24. Debugging 25. Threads 26. Programming in the large - packages 27. Advanced object-oriented programming - abstract classes and interfaces 28. Polymorphism 29. The Swing GUI components 30. Java - in context Appendices A. Java and C++ - the differences B. Java libraries C. HTML summary D. Widgets and event handling E. Rules for names F. Keywords G. Visibility (scope rules) H. Code skeletons I. UML summary J. Swing example code BibliographyGlossaryIndex