Java for Engineers and Scientists

Java for Engineers and Scientists

3.81 (11 ratings by Goodreads)
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Description

For undergraduate courses in C++-Programming for Engineers, Java-Programming Language, and Structured Programming Techniques. *From the very beginning, this concise introduction to Java develops and executes practical examples useful for solving problems in an engineering environment. Focused on the proper way to write reliable Java programs, it outlines excellent software development practices; uses a top-down design technique to break the program up into logical portions; and demonstrates object re-usability by building later examples on the classes and methods created in earlier examples. The text makes learning an interactive experience by providing all sources for all examples through a Website. * The book also includes a number of supporting classes to make it easier for engineers to format numbers in Java, to display data in linear or logarithmic plots, to work with complex numbers, to manipulate arrays, and to perform such common engineering calculations as FFTs, convolutions, correlations, etc.show more

Product details

  • Hardback | 704 pages
  • 205.74 x 251.46 x 38.1mm | 1,179.33g
  • Pearson Education (US)
  • Prentice Hall
  • Upper Saddle River, United States
  • English
  • Revised
  • 2nd Revised edition
  • 0130335207
  • 9780130335203
  • 1,307,292

About Stephen J. Chapman

Stephen J. Chapman. For the past 25 years, Stephen J. Chapman has led an extraordinarily active life as a design and electrical engineer, instructor, and author. In 1979, he was granted an M.S.E. in Electrical Engineering from the University of Central Florida and went on to post-Masters work in Digital Signal Processing at Rice University in Houston. As a U.S. Navy officer for four years, he taught at Navy schools in Florida and California. He has traveled worldwide, working on the development of advanced systems for both industrial and military applications.show more

Back cover copy

Stephen J. Chapman is an author with a mission. He believes new engineers must be able to write large programs that can be easily understood and modified by people other than their original programmers. In this second edition to his well-received text, Chapman uses a coherent and effective approach to enable students to meet that challenge. Systematically and comprehensibly, the book provides for the simultaneous teaching of the Java language and a programming style that results in good, maintainable programs. The text emphasizes the importance of going through a detailed design process before any code is written, using a top-down design technique to present the program in logical portionsclasses and methodsthat can be implemented together or separately. Features of the Second Edition: Material from the First Edition has been rearranged into more "bite-sized" portions. Branching and repetition have been made into separate chapters. Most convenience classes have been eliminated-this edition teaches Java using almost exclusively the standard classes found in Java SDK 1.4. Simple GUI inputs and output using the JObjectPane class are introduced early in the book. Material on multidimensional arrays has been separated out and placed in its own chapter later in the book. Problem solving is emphasized from the onset, with practical examples designed to provide the beginning student with a strong base in Java programming. Top-down methodology is introduced in Chapter 3 and then used consistently throughout the rest of the text. Student programming skills are enhanced through interactive learning provided by the book's Web site. "show more

Table of contents

1. Introduction to Computers and the Java Language. 2. Basic Elements of Java. 3. Branching Structures and Program Design. 4. Repetition Structures. 5. Arrays, File Access, and Plotting. 6. Methods. 7. Classes and Object-Oriented Programming. 8. Strings. 9. Inheritance, Polymorphism, and Interfaces. 10. Exceptions, Enhanced File I/O, and Multidimensional. 11. Introduction to Java Graphics. 12. Basic Graphical User Interfaces. 13. Additional GUI Components. 14. Applets. 15. Input and Output. Appendix A: ASCII Character Set. Appendix B: Operator Precedence Chart. Appendix C: Answers to Quizzes.show more

Rating details

11 ratings
3.81 out of 5 stars
5 27% (3)
4 55% (6)
3 0% (0)
2 9% (1)
1 9% (1)
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