Java All-in-One Desk Reference For Dummies

Java All-in-One Desk Reference For Dummies

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* Nine minibooks filling more than 800 pages provide the world's five million--plus Java developers with a basic all--in--one programming reference * Covers the recent release of the Java 2 Platform Standard Edition 5.0 and the new J2SE Development Kit 5.0 * Starts with beginner topics including getting started with Java, using the Java development platform, and Web programming * Expands into more advanced Java fundamentals such as object--oriented programming, working with arrays and collections, and creating user interfaces with Swing
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Product details

  • Paperback | 888 pages
  • 188 x 230 x 52mm | 1,301.82g
  • Hungry Minds Inc,U.S.
  • Foster City, United States
  • English
  • 3rd ed.
  • 076458961X
  • 9780764589614
  • 1,919,883

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Table of contents

Introduction. Book I: Java Basics. Chapter 1: Welcome to Java. Chapter 2: Installing and Using Java Tools. Chapter 3: Working with TextPad. Chapter 4: Using Eclipse. Book II: Programming Basics. Chapter 1: Java Programming Basics. Chapter 2: Working with Variables and Data Types. Chapter 3: Working with Numbers and Expressions. Chapter 4: Making Choices. Chapter 5: Going Around in Circles (Or, Using Loops). Chapter 6: Pulling a Switcheroo. Chapter 7: Adding Some Methods to Your Madness. Chapter 8: Handling Exceptions. Book III: Object--Oriented Programming. Chapter 1: Understanding Object--Oriented Programming. Chapter 2: Making Your Own Classes. Chapter 3: Working with Statics. Chapter 4: Using Subclasses and Inheritance. Chapter 5: Using Abstract Classes and Interfaces. Chapter 6: Using the Object and Class Classes. Chapter 7: Using Inner Classes. Chapter 8: Packaging and Documenting Your Classes. Book IV: Strings, Arrays, and Collections. Chapter 1: Working with Strings. Chapter 2: Using Arrays. Chapter 3: Using the ArrayList Class. Chapter 4: Using the LinkedList Class. Chapter 5: Creating Generic Collection Classes. Book V: Programming Techniques. Chapter 1: Programming Threads. Chapter 2: Network Programming. Chapter 3: Using Regular Expressions. Chapter 4: Using Recursion. Book VI: Swing. Chapter 1: Swinging into Swing. Chapter 2: Handling Events. Chapter 3: Getting Input from the User. Chapter 4: Choosing from a List. Chapter 5: Using Layout Managers. Book VII: Web Programming. Chapter 1: Creating Applets. Chapter 2: Creating Servlets. Chapter 3: Using Java Server Pages. Chapter 4: Using JavaBeans. Book VIII: Files and Databases. Chapter 1: Working with Files. Chapter 2: Using File Streams. Chapter 3: Database for $100, Please. Chapter 4: Using JDBC to Connect to a Database. Chapter 5: Working with XML. Book IX: Fun and Games. Chapter 1: Fun with Fonts and Colors. Chapter 2: Drawing Shapes. Chapter 3: Using Images and Sound. Chapter 4: Animation and Game Programming. Index.;
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About Andy Harris

Doug Lowe has been writing computer programming books since the guys who invented Java were still in high school. He's written books on COBOL, Fortran, Visual Basic, for IBM mainframe computers, mid--range systems, PCs, Web programming, and probably a few he's forgotten about. He's the author of more than 30 For Dummies books, such as Networking For Dummies (7th Edition), Networking For Dummies All--in--One Desk Reference, PowerPoint 2003 For Dummies, and Internet Explorer 6 For Dummies. He lives in that sunny All--American City Fresno, California, where the motto is, "It's a sunny, All--American City," with his wife and the youngest of his three daughters. He's also one of those obsessive--compulsive decorating nuts who puts up tens of thousands of lights at Christmas and creates computer--controlled Halloween decorations that rival Disney's Haunted Mansion. Maybe his next book should be Tacky Holiday Decorations For Dummies.
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Rating details

118 ratings
4.17 out of 5 stars
5 44% (52)
4 37% (44)
3 14% (16)
2 3% (3)
1 3% (3)
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