Introduction to Java Programming with Microsoft Visual J++ 6.0

Introduction to Java Programming with Microsoft Visual J++ 6.0

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Description

For comprehensive introductory courses on Java Programming. This text provides a comprehensive, cumulative introduction to the concepts and practice of Java programming. The early chapters provide the conceptual basis for understanding Java and guide students through simple examples and exercises; subsequent chapters progressively present Java programming in detail and culminate in teaching the development of comprehensive Java applications. The appendices contain a mixed bag of topics that include an HTML tutorial. To facilitate developing and managing Java programs, the book is aided by Visual J++ 6. With a tool like Visual J++ 6, students not only develop Java programs more productively, but also learn Java programming more effectively.show more

Product details

  • Paperback | 700 pages
  • 202 x 252 x 30mm | 1,419.74g
  • Pearson Education Limited
  • Prentice-Hall
  • Harlow, United Kingdom
  • English
  • 0130869120
  • 9780130869128

About Y. Daniel Liang

Y. DANIEL LIANG holds B.S. and M.S. degrees in computer science from Fudan University in Shanghai and a Ph.D. degree in computer science from the University of Oklahoma. He has published four books, as well as numerous papers in international journals. He has taught Java courses internationally, as well as consulted in the areas of algorithm design, client/server computing, and database management. Dr. Liang is currently an associate professor in the Department of Computer Science at Purdue University at Fort Wayne, where he twice received the Excellence in Research Award from the School of Engineering, Technology, and Computer Science.show more

Table of contents

I. FUNDAMENTALS OF JAVA PROGRAMMING. 1. Introduction to Java and Visual J++. 2. Java Building Elements. 3. Control Structures. 4. Methods. II. OBJECT-ORIENTED PROGRAMMING. 5. Programming with Objects and Classes. 6. Arrays and Strings. 7. Class Inheritance. III. GRAPHICS PROGRAMMING. 8. Getting Started with Graphics Programming. 9. Creating User Interfaces. 10. Applets and Advanced Graphics. IV. DEVELOPING COMPREHENSIVE PROJECTS. 11. Exception Handling. 12. Internationalization. 13. Multithreading. 14. Multimedia. 15. Input and Output. 16. Networking. APPENDICES. A: Java Keywords. B: The ASCII Character Set. C: Operator Precedence Chart. D: Java Modifiers. E: An HTML Tutorial. F: Using the Companion CD. G: Rapid Java Application Development Using Visual J++ 6. H: Glossary.show more