Introduction to Computer Graphics
This text is designed to provide the student with the rudiments of computer graphics as well as more sophisticated animation. While the emphasis is on programming in FORTRAN and BASIC, some Pascal is also used. A variety of exercises and examples are provided, including those which explain how to get on-line and how to de-bug computer graphics programs. This book should be of interest to degree and diploma students on courses in computer graphics.
- Paperback | 425 pages
- 200 x 240mm | 760g
- 01 Feb 1984
- Cengage Learning, Inc
- London, United States
Table of contents
Introduction to computer graphics. Computer graphics systems - components and interaction. Language review and programming techniques. Creating lines and points on the screen. Rectangles and other polygons. Circles, arcs, and curves. Charts and graphs. Storing and retrieving the data. Modification of the drawing. Scaling, clipping and translation. Input/Output devices. Drawing in three dimensions. Three-dimensional figures. The user interface. Turnkey drawing and graphing programs.