Inhabited Information Spaces

Inhabited Information Spaces : Living with your Data

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In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of 'Inhabited Information Spaces' is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.
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Product details

  • Paperback | 329 pages
  • 155 x 235 x 18.8mm | 1,100g
  • England, United Kingdom
  • English
  • 2004 ed.
  • XXIII, 329 p.
  • 1852337281
  • 9781852337285

Table of contents

List of Contributors Part 1. Introduction
1. Inhabited Information Spaces: An Introduction
Elizabeth Churchill, David Snowdon and Emmanuel Frecon
1.1 Introduction
1.2 Chapters in this Volume
1.2.1 Pure Virtual Environments
1.2.2 Mixed Reality Environments
1.2.3 Communication
1.2.4 Construction
1.2.5 Community
1.3 Summary Part 2. Pure Virtual Environments
2. WWW3D and the Web Planetarium
Marten Stenius and David Snowdon
2.1 Introduction
2.2 Producing a 3D Representation of a Web Page
2.3 Browsing the Web Using WWW3D
2.4 Improving Scalability
2.5 The Web Planetarium: Creating a Richer Visualisation
2.5.1 Visual Differentiation of Nodes
2.5.2 The Web as a Road Network
2.5.3 Hybrid Browsing
2.6 Conclusion 3. PlaceWorld, and the Evolution of Electronic Landscapes
Steve Pettifer, Jon Cook and James Marsh
3.1 Introduction
3.2 Background: The Physical and the Abstract
3.2.1 Watching a Cityscape
3.2.2 The Distributed Legible City
3.2.3 Finding 'Something to Do"
3.2.4 Abstract In.uences: Nuzzle Afar
3.3 PlaceWorld
3.3.1 The Design of PlaceWorld
3.3.2 The User Interface and Presentation System
3.4 Technological Challenges for Electronic Landscapes
3.4.1 Synchronising the Behaviour of Entities
3.4.2 Distribution and Communications
3.4.3 De.ning the Behaviour of Entities
3.4.4 Methods and Filters
3.4.5 The Distribution Architecture
3.5 System Support for PlaceWorld
3.5.1 Menus
3.5.2 Access Model
3.5.3 Exploiting Subjectivity
3.5.4 Becoming a Place Where Places Meet
3.6 Conclusions 4. Using a Pond Metaphor for Information Visualisation and Exploration
Olov Stahl and Anders Wallberg
4.1 Introduction
4.2 The Pond
4.2.1 The Pond Ecosystem Metaphor
4.2.2 The Pond Example Application
4.2.3 The Hardware Platform
4.2.4 The Software Platform
4.3 Interaction
4.4 The Pond Audio Environment
4.5 Observations from Use
4.6 Discussion
4.7 Summary and Future Work Part 3. Mixed Reality Environments
5. City: A Mixture of Old and New Media
Matthew Chalmers
5.1 Introduction
5.2 Theory
5.3 System
5.4 Use
5.5 Ongoing and Future Work
5.6 Conclusion
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