The Indie Game Developer Handbook
5%
off

The Indie Game Developer Handbook

3.5 (10 ratings by Goodreads)
By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 3 business days
When will my order arrive?

Description

The indie game developer's complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio-from the initial creation of the game through to completion, release and beyond. * Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. * Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. * Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game developmentshow more

Product details

  • Paperback | 278 pages
  • 152.4 x 226.06 x 15.24mm | 68.04g
  • Taylor & Francis Ltd
  • ROUTLEDGE
  • London, United Kingdom
  • English
  • 1st ed.
  • 44 colour illustrations
  • 1138828424
  • 9781138828421
  • 920,512

About Richard Hill-Whittall

Richard Hill-Whittall started out developing video games in 1995, at a company called Stilltunna Software. His first game was called XTreme Racing for the Commodore Amiga, and his primary role was artist and track designer. He has also dipped his toe in the water in other areas, such as PR, business development nd marketing. He knew from that point on that this was what he wanted to do more than anything else in the world. Since he was about 10 years old, video games have been his passion. He would spend hours playing games on his first computer, a ZX Spectrum, dreaming about one day creating his own games. Nearly 30 years later he is doing just that--and he has been for the last 18 years. During this time he has managed the development of, and released, 33 games over 44 different SKUs. In addition to running the development of those games, he was also the lead artist, game designer and often the sound designer.show more

Table of contents

Indie Game Development: The Best Job in the World! Chapter 1: Development Tools and Resources Chapter 2: Self-Publishing Chapter 3: QA, Localizations & Age Ratings Chapter 4: PR & Reaching Out to the Press Chapter 5: Marketing Chapter 6: Advertising Chapter 7: Websites, Forums & Source Control Chapter 8: Funding Chapter 9: Tax, Legal & Other Odds and Endsshow more

Rating details

10 ratings
3.5 out of 5 stars
5 30% (3)
4 30% (3)
3 20% (2)
2 0% (0)
1 20% (2)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X