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Immersive Embodiment : Theatres of Mislocalized Sensation
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Description
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Product details
- Hardback | 255 pages
- 148 x 210 x 17.53mm | 488g
- 28 Nov 2019
- Springer Nature Switzerland AG
- Cham, Switzerland
- English
- 1st ed. 2019
- 30 Illustrations, black and white; XVII, 255 p. 30 illus.
- 3030279707
- 9783030279707
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Back cover copy
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Table of contents
Immersion as 'Perceptual Embodiment' The Paradox of 'Presence' in Immersive Theatres Towards Reconciling the Problem of the Spectator's Presence 'Elsewhere' Cognitive Studies, Theatre Scholarship and 'Neuromania' Structure of the Book References Part One Chapter 2: Proto-immersive Discourse & the 'Theatrical Condition' Introduction: Bodily Denial in Art Theory Friedian/Diderotian Anti-theatricality 'Entering' Paintings: Absorptive & Theatrical Immersion Immersed Bodies as 'Laboratories of Doubt': Catherine Richards, Carsten Hoeller, Lundahl & Seitl Intersensory Conflict: Catherine Richards' Installations Staging Perplexity: Carsten Hoeller's Umkehrbrille, The Pinocchio Effect and The Forests Immersant-as-'situated self': Lundahl & Seitl's Symphony of a Missing Room (2009-2014) Conclusion References Chapter 3: The Immersive Promise of Becoming [with] the Other Body Introduction 'Immersive' and 'Immersion': Etymologies and Interdisciplinary Definitions Conceptualizing Immersed Bodies in Performance Immersive Technologies: Genealogies and Ontologies of 'Immersion' in Media Theory Immersion as 'Totalization' 'Prioritizing' or Transcending Bodies?: 'Immersion' in the Virtual Conclusion References Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs) Introduction: If I Were You The Narratological Problem: A Survey of Body-swapping in Fiction & its Correlates in Digital Culture Actual & Virtual Body-swapping: Out-of-body Experiences (OBEs) and Subtle Bodies-as-self Model The Philosophical Problem: Bodies of 'Certainty'? The Expanded Umwelt: Adapting & Referring Human Sensations to Non-human Others 'Knowing' Neuroatypical & Self-effacing Bodies? The Physical Problem: Historic Body Illusions and 'Proprioception' Proprioception, Phantom Limb Pain (PLP) & Selfhood The Rubber Hand Illusion (RHI): Intersensory Bias & Proprioceptive Drift Risk: Cyber Therapy, Self-protection & Virtual Proxies Conclusion References Part TwoPart Two: Overview References Chapter 5: 'Empathy Activism' & Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes & BeAnotherLab's The Machine to be Another Introduction: VR Performance VR Auto-phenomenology: Mislocalized Sensation as Applied Perceptual Immersion Jane Gauntlett's In My Shoes: Origins Mentoring and Facilitation - First-person Immersion & Person-centered Planning (PCP) BeAnotherLab: The Machine to Be Another & the Library of Ourselves Conclusion: 'Empathy', the sine qua non of morality? References Chapter 6: Touching with a Virtualized Hand: Analogue's Transports Introduction: Immersion and Tremor Transports: The Experience Transports: Genealogies 'Wizard of Oz' testing User-testing 176Evidence Gathering / Evaluation Conclusion References Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming Introduction: Hyper-intercorporeality & Immersion in Anvio's City Z (2017-) Virtualized Distress: Immersive Synchrony in Videogames and Beyond System Failure: Uncanny Avatars & Glitches as a Site of Recuperation Conclusion Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality References Index
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About Liam Jarvis
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