How to Do Everything Adobe Illustrator

How to Do Everything Adobe Illustrator

3.37 (8 ratings by Goodreads)
By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 3 business days
When will my order arrive?


Master Adobe Illustrator CS4Filled with full-color examples, this hands-on guide explains how to use the latest release of the premier vector graphics program. How to Do Everything: Adobe Illustrator CS4 takes you step-by-step through the process of creating a wide variety of illustrations, and demonstrates expert techniques, shortcuts, and solutions. A gallery profiling professional illustrators and their work highlights real-world examples. With this book, you'll learn how to use all the program's tools and settings to draw just about anything you can imagine!Use the drawing, painting, selection, and arrangement toolsAdd vibrancy to your illustrations using colors, swatches, and Adobe KulerWork with layers, format text, and create custom graphsCreate patterns, gradients, and blendsApply vector and raster special effectsUse Live Paint, Live Trace, the Appearance panel, and the Graphic Styles panelCreate logos, page layouts, book jackets, ads, and web graphicsPrint high-quality workIntegrate Illustrator artwork into Adobe Flash to create motion graphicsAnd much more
show more

Product details

  • Paperback | 336 pages
  • 185.42 x 228.6 x 20.32mm | 635.03g
  • McGraw-Hill Education - Europe
  • MCGRAW-HILL Professional
  • New York, NY, United States
  • English
  • col. ill
  • 0071603107
  • 9780071603102
  • 936,898

About Sue Jenkins

Sue Jenkins is an illustrator, web and graphic designer, photographer, teacher, writer, and the owner and creative director of Luckychair (, a full service design studio. She is an Adobe Certified Expert, an Adobe Certified Instructor, the instructor in three Adobe software training DVDs, and the author of several web design books.
show more

Table of contents

Part I: Illustrator Basics
Chapter 1. Workspace Orientation
Chapter 2. Creating Documents
Chapter 3. Drawing and Editing Lines and Shapes
Chapter 4. Making Selections
Chapter 5. Pencil, Eraser, Paintbrush, and Blob Brush
Chapter 6. Mastering the Pen Tool
Chapter 7. Arrangement, Alignment, and the Pathfinder Panel
Chapter 8. Working with Layers
Part II: The Basics and Beyond
Chapter 9. Colors, Swatches, and Adobe Kuler
Chapter 10. Working with Type
Chapter 11. Transformation and Reshaping Tools
Chapter 12. Making Patterns and Gradients
Chapter 13. Symbols, 3D Mapping, and Flash Integration
Chapter 14. Graph Tools
Part III: Special Tools and Techniques
Chapter 15. Creating Blends
Chapter 16. Clipping Masks and Compound Paths
Chapter 17. Transparency and Blending Modes
Chapter 18. Special Effects and Third-Party Plug-Ins
Chapter 19. Custom Graphic Styles and the Appearance Panel
Chapter 20. Live Paint and Live Trace
Part IV: Real World
Chapter 21. Print and Design: Editorial, Branding, Textiles, Crafts
Chapter 22. Taking Illustrations to the Web
Chapter 23. Painting Your Work
Appendix: Real World Illustrations
show more

Rating details

8 ratings
3.37 out of 5 stars
5 25% (2)
4 12% (1)
3 38% (3)
2 25% (2)
1 0% (0)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X