How to Cheat in Maya 2017
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How to Cheat in Maya 2017 : Tools and Techniques for Character Animation

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Description

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed.





Key Features


Complete step-by-step, walkthroughs of essential techniques every animator needs to know.




Features interviews with leading experts and experienced animation leads.







Companion web site including all exercise/example scene files and extras such as video tutorials and animation files.







Interlude articles covering everything from Reference Video to Resumes.
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Product details

  • Paperback | 506 pages
  • 178 x 254 x 30.48mm | 1,089g
  • Productivity Press
  • Portland, United States
  • English
  • 250 Illustrations, color
  • 1498797083
  • 9781498797085
  • 983,085

Table of contents

Contents


How to Cheat and Why............... ix


Acknowledgments..................... xiii


How to Use This Book.................xv


1 Animation


Principles........................1


Squash and Stretch......................2


Anticipation....................................6


Staging............................................10


Straight Ahead/


Pose to Pose..................................15


Overlapping Action/


Follow-through........................... 22


Slow In/Slow Out....................... 26


Arcs.................................................. 30


Secondary Action....................... 33


Timing............................................ 38


Exaggeration............................... 42


Solid Drawing ............................. 46


Appeal............................................ 50


Interlude........................................ 54


2 Splines.......................... 59


How Splines Work.......................61


Splines and Spacing.................. 67


Tangent Types .............................74


Tangent Handles........................ 82


Spline Technique ....................... 89


Spline Reference ........................ 92


Interlude........................................ 95


3 Graph Editor.............. 103


Graph Editor Windup..............104


Visual Tools................................. 107


Working with Keys....................116


Value Operators........................ 120


Buffer Curves............................. 124


Speed Cheats............................. 128


4 Techniques................ 133


Auto Key...................................... 134


Timeline Techniques............... 138


Cartoony Motion......................144


Trax Editor................................... 147


Copying Curves........................ 151


Editable Motion Trails............. 159


IK and FK...................................... 167


IK/FK Switching......................... 171


Character Sets........................... 178


Grease Pencil Tool.................... 182


Grease Pencil and Trails......... 190


Interlude...................................... 196


5 Constraints................ 201


Parenting.....................................202


Parent Constraints...................207


Constraining a Prop................ 212


Constraint Weights.................. 216


Animating with


Constraints................................. 221


Interlude...................................... 231


6 Rigging Cheats......... 235


Rig Testing..................................236


Sprucing it Up...........................248


Rigging Props............................256


Interlude......................................259


7 Standing Out............. 263


Adding BlendShapes..............264


Adding Clusters........................272


Wrap Deformer.........................282


Adding Hair and Cloth...........288


Interlude......................................296


8 Workflow................... 301


Planning/Reference.................302


Converting Cycles.................... 310


Stepped Keys............................. 313


Stepped Preview......................320


Moving Holds When


Splining....................................... 324


Moving Holds with the


Retime Tool.................................334


Refining Arcs in Polish............ 337


Final Texture...............................342


Interview.....................................346


9 Cycles.......................... 355


Cycle Basics................................356


Stride Length.............................363


Walk Cycle...................................372


Flying Cycle................................378


Quad Cycles...............................388


10 Referencing............... 393


Referencing Basics...................394


Offline Edits................................401


Saving Reference Edits...........407


Interlude...................................... 413


11 Facial Animation.......417


Planning and Prep................... 418


Core Poses..................................422


Lip Sync 1-Jaw Motion........428


Lip Sync 2-Mouth


Corners........................................432


Lip Sync 3-Mouth


Shapes..........................................436


Lip Sync 4-Tongue................441


Blinks............................................445


Blink and Brows........................450


Eye Darts.....................................459


Final Touches.............................465


Interlude...................................... 470


12 Animation Layers..... 473


How Animation


Layers Work................................ 474


Animation Layer Basics.......... 476


Cheating a Cycle.......................483


Layers for Texture..................... 491


Interlude......................................496


Index..............................................501
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About Paul Naas

Paul Naas is an animator, illustrator, professor, and author of two previous books on Maya. He is currently the Program Coordinator for the Digital Art & Animation program at Canada College in Redwood City, California. Prior to teaching, Paul worked for nearly 20 years as a professional animator in games, independent film, TV spots, and location-based entertainment. He continues to work frequently on freelance and independent projects.
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