How to Cheat in Blender 2.7x

How to Cheat in Blender 2.7x

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Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn's How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity.

Key Features

Bite-sized tips and tricks that can be read in any order

Illustrated examples and step-by-step guides for improving your workflow

Explores practical applications and real-world contexts

Demonstrates "lesser-known" and unconventional tips

Improves your efficiency and workflow
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Product details

  • Hardback | 269 pages
  • 178 x 229 x 19.05mm | 771g
  • CRC Press
  • London, United Kingdom
  • English
  • 521 Line drawings, color; 5 Line drawings, black and white
  • 1138628875
  • 9781138628878

Table of contents


1 Interface Cheats

1.1 Factory Reset

1.2 Last-Session Recovery

1.3 Recovering

Overwritten Files

1.4 Start-Up Files

1.5 Multiple Scenes

1.6 Asset Sharing and Reusing

1.7 User Preferences

1.8 Multimonitor Setup

1.9 First-Person Controls

1.10 Align Camera to Viewport

1.11 MatCap

1.12 Text Editing

1.13 Scroll Editing

1.14 Hide the Splash Screen

1.15 Dual Outliners

1.16 Viewport Visibility

2 Selections

2.1 Edit Selection Modes

2.2 Layers and Selections

2.3 Layer Management

2.4 Groups

2.5 Vertex Groups

2.6 Selecting NGons

2.7 Edge Loops and

Shortest Path Selections

2.8 Selecting Perimeter


2.9 Selecting UV Seams

and Linked Selection

2.10 Selecting Objects from


2.11 Random Selection

2.12 Selection and Visibility

2.13 Lasso Selection

2.14 Selective Texture


2.15 Vertex Weights and


3 Modeling3.1 Modeling from


3.2 Nondestructive


3.3 One-Sided Polygons

3.4 Duplication and

"Multiple Modeling"

3.5 Water, Waves, and


3.6 Quads and Triangles

3.7 Bending

3.8 Meshes from Edges

3.9 Spline Modeling

3.10 Rebuilding Meshes:


3.11 Grease Pencil Modeling

4 UV Mapping Cheats

4.1 The UV Image Editor

4.2 Smart UV Project

4.3 Manual Mapping

4.4 Diagnosing and Fixing

Map Distortions

4.5 Camera Mapping

4.6 Atlas Texturing

4.7 Packing and Layout

4.8 Copying UVs

4.9 Overlapping UVs

4.10 Breaking Islands

4.11 Exporting UV Layouts

4.12 The 0-1 Space

4.13 Pinning and


5 Texturing and


5.1 Blender Render versus


5.2 Viewport Rendering

5.3 Layered Painting:

Blender Internal

5.4 Flattening Layer


5.5 Camera Project Painting

5.6 Flat Projection

5.7 UV Cloning

5.8 Configuring a

Stencil Brush

5.9 Node Wrangler

5.10 Stroke Methods

6 Rigging and

Animation Cheats

6.1 Keyframing, Auto-Key,

and Optimization

6.2 Motion Paths: Following

and Clamping

6.3 Curves and Colors

6.4 Animation Baking

6.5 Squash and Stretch

6.6 Hierarchical Rigging

6.7 Selection Controls

6.8 Hooks

6.9 Grease Pencil

Referencing and


6.10 Rigify

7 Rendering Cheats

7.1 Rendering Wireframes

7.2 Texture Baking

7.3 Progressive Refine

7.4 Tiles and Bounces

7.5 Render Selections

7.6 Manual Culling

7.7 Comparative Renders

7.8 Render Layers

7.9 Render Layers and

Image Files

7.10 Combining

Render Layers

7.11 Light Portals

8 Add-Ons

8.1 More Objects!

8.2 Image Planes

8.3 F2 Add-On

8.4 Landscape Tool

8.5 Trees and More Trees!

8.6 Pie Menus

8.7 Camera Navigation

8.8 Scene Information

8.9 Layer Management

8.10 Blend File Packaging

8.11 Dynamic Space Bar

8.12 OpenStreetMap

8.13 Easy FX-Special


8.14 Books

9 Game Development


9.1 Standardize Units

9.2 Normals and Backface


9.3 Real-Time Rendering

9.4 Modeling for Games:

Information and


9.5 UV Seams: Visualization

9.6 UV Seams: Combining


9.7 Object Combining and


9.8 Exporting: Native

versus Nonnative

9.9 Exporting Animations

9.10 Collision Meshes

9.11 Lightmap UVs

9.12 Empties and


9.13 Blender Export


10 Interoperability

10.1 SVG and Inkscape

10.2 Blend Swap

10.3 Free Images and


10.4 Blender Cloud and

Texture Library

10.5 Working with Colors

and Color Palettes

10.6 Maps and Terrain


10.7 MakeHuman

10.8 Renderers: V-Ray and


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About Alan Thorn

Alan Thorn is a multidisciplinary game developer, author and educator with 16 years' industry experience. He makes games for PC desktop, Mobile and VR. He founded the indie studio Wax Lyrical Games, and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written twenty-two technical books on game development and presented eighteen video training courses from and He has worked in game development education as a Senior Lecturer at Teesside University and as a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer for the National Film and Television School and an Associate Lecturer for London South Bank University. His website is:
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