Holistic Game Development with Unity

Holistic Game Development with Unity : An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 3 business days
When will my order arrive?

Description

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl's Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl's second edition for Unity game development.show more

Product details

  • Paperback | 472 pages
  • 189 x 246 x 28mm | 990g
  • Taylor & Francis Ltd
  • ROUTLEDGE
  • London, United Kingdom
  • English
  • Revised
  • 2nd Revised edition
  • 57 black & white halftones, 223 colour illustrations, 34 black & white line drawings, 5 colour line drawings
  • 1138888788
  • 9781138888784
  • 374,391

About Penny De Byl

Penny de Byl is a professor of games and multimedia at Bond University in Australia. An award-winning teacher, Penny has taught computer science, computer graphics and game development at top-ranked universities for nearly 20 years. She is the author of three books on designing and developing artificial intelligence and games including the acclaimed Holistic Game Development with Unity and winner of the 2011 Unity Technologies' Unity Mobile Generation Great Education Giveaway.show more

Table of contents

Preface Acknowledgments Chapter 1: The Art of Programming Mechanics Chapter 2: Real-World Mechanics Chapter 3: Animation Mechanics Chapter 4: Game Rules and Mechanics Chapter 5: Character Mechanics Chapter 6: Player Mechanics Chapter 7: Environmental Mechanics Chapter 8: Mechanics for External Forces Indexshow more