The Handbook of Game Audio Using Wwise

The Handbook of Game Audio Using Wwise

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This book is for game audio professionals at all levels: indie game development, mid-sized studios, or AAA studios. This book is both theoretical and practical and includes conceptual work, case studies of popular games and hands-on development examples that cannot be found in any manual. Real-world examples and solutions in Wwise, up to an expert level, and detailed concepts in planning and executing projects in game audio that are seldom discussed, are discussed here. Readers will come away with a deep understanding of various approaches to problems faced doing game audio as well as a better understanding of the technology underlying the Wwise engine and how to best use this more

Product details

  • Paperback | 424 pages
  • 152 x 229mm
  • Taylor & Francis Ltd
  • London, United Kingdom
  • English
  • 10 black & white tables, 100 black & white halftones
  • 1138921793
  • 9781138921795
  • 1,775,033

Table of contents

Part I: Basic Concepts * Concepts of Interactive Audio * Simple Audio Behaviour * Basics of Persistence Audio Sound * Expanding Sonic Behaviour (Behaviour Driven by Game Code) Part II: Building Audio Objects (Classes and Types of Single Objects) * Multiple Object States * Rolling * Bouncing * Locomotion (Foley, Movement) * Incendiary * Engines * Ambiances Part III: Audio Object Interaction in the Game World * Object Interfaces Part IV: Mixing the Interactive Audio World * Basic Mixing * Dynamic Mixing Part V: Summary Glossary of Technical Terms Appendicesshow more