Growing Object-Oriented Software, Guided by Tests
15%
off

Growing Object-Oriented Software, Guided by Tests

4.16 (1,675 ratings by Goodreads)
By (author)  , By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 1 business day
When will my order arrive?

Description

Foreword by Kent Beck



"The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows." --Ward Cunningham



"At last, a book suffused with code that exposes the deep symbiosis between TDD and OOD. This one's a keeper." --Robert C. Martin



"If you want to be an expert in the state of the art in TDD, you need to understand the ideas in this book."--Michael Feathers



Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and "grow" software that is coherent, reliable, and maintainable.



Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you'll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD--from integrating TDD into your processes to testing your most difficult features. Coverage includes



* Implementing TDD effectively: getting started, and maintaining your momentum

throughout the project

* Creating cleaner, more expressive, more sustainable code

* Using tests to stay relentlessly focused on sustaining quality

* Understanding how TDD, Mock Objects, and Object-Oriented Design come together

in the context of a real software development project

* Using Mock Objects to guide object-oriented designs

* Succeeding where TDD is difficult: managing complex test data, and testing persistence

and concurrency
show more

Product details

  • Paperback | 384 pages
  • 176 x 232 x 22mm | 621.42g
  • Addison-Wesley Educational Publishers Inc
  • New Jersey, United States
  • English
  • 0321503627
  • 9780321503626
  • 85,484

Back cover copy

Foreword by Kent Beck ""The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows." "--Ward Cunningham " " ""At last, a book suffused with code that exposes the deep symbiosis between TDD and OOD. This one's a keeper." "--Robert C. Martin ""If you want to be an expert in the state of the art in TDD, you need to understand the ideas in this book."--"Michael Feathers Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and "grow" software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you'll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD--from integrating TDD into your processes to testing your most difficult features. Coverage includes - Implementing TDD effectively: getting started, and maintaining your momentum throughout the project - Creating cleaner, more expressive, more sustainable code - Using tests to stay relentlessly focused on sustaining quality - Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project - Using Mock Objects to guide object-oriented designs - Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency
show more

Table of contents

Foreword xv

Preface xvii

Acknowledgments xxi

About the Authors xxiii



PART I: INTRODUCTION 1



Chapter 1: What Is the Point of Test-Driven Development? 3

Software Development as a Learning Process 3

Feedback Is the Fundamental Tool 4

Practices That Support Change 5

Test-Driven Development in a Nutshell 6

The Bigger Picture 7

Testing End-to-End 8

Levels of Testing 9

External and Internal Quality 10



Chapter 2: Test-Driven Development with Objects 13

A Web of Objects 13

Values and Objects 13

Follow the Messages 14

Tell, Don't Ask 17

But Sometimes Ask 17

Unit-Testing the Collaborating Objects 18

Support for TDD with Mock 19



Chapter 3: An Introduction to the Tools 21

Stop Me If You've Heard This One Before 21

A Minimal Introduction to JUnit 4 21

Hamcrest Matchers and assertThat() 24

jMock2: Mock Objects 25



PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29



Chapter 4: Kick-Starting the Test-Driven Cycle 31

Introduction 31

First, Test a Walking Skeleton 32

Deciding the Shape of the Walking Skeleton 33

Build Sources of Feedback 35

Expose Uncertainty Early 36



Chapter 5: Maintaining the Test-Driven Cycle 39

Introduction 39

Start Each Feature with an Acceptance Test 39

Separate Tests That Measure Progress from Those That Catch Regressions 40

Start Testing with the Simplest Success Case 41

Write the Test That You'd Want to Read 42

Watch the Test Fail 42

Develop from the Inputs to the Outputs 43

Unit-Test Behavior, Not Methods 43

Listen to the Tests 44

Tuning the Cycle 45



Chapter 6: Object-Oriented Style 47

Introduction 47

Designing for Maintainability 47

Internals vs. Peers 50

No And's, Or's, or But's 51

Object Peer Stereotypes 52

Composite Simpler Than the Sum of Its Parts 53

Context Independence 54

Hiding the Right Information 55

An Opinionated View 56



Chapter 7: Achieving Object-Oriented Design 57

How Writing a Test First Helps the Design 57

Communication over Classification 58

Value Types 59

Where Do Objects Come From? 60

Identify Relationships with Interfaces 63

Refactor Interfaces Too 63

Compose Objects to Describe System Behavior 64

Building Up to Higher-Level Programming 65

And What about Classes? 67



Chapter 8: Building on Third-Party Code 69

Introduction 69

Only Mock Types That You Own 69

Mock Application Objects in Integration Tests 71



PART III: A WORKED EXAMPLE 73



Chapter 9: Commissioning an Auction Sniper 75

To Begin at the Beginning 75

Communicating with an Auction 78

Getting There Safely 79

This Isn't Real 81



Chapter 10: The Walking Skeleton 83

Get the Skeleton out of the Closet 83

Our Very First Test 84

Some Initial Choices 86



Chapter 11: Passing the First Test 89

Building the Test Rig 89

Failing and Passing the Test 95

The Necessary Minimum 102



Chapter 12: Getting Ready to Bid 105

An Introduction to the Market 105

A Test for Bidding 106

The AuctionMessageTranslator 112

Unpacking a Price Message 118

Finish the Job 121



Chapter 13: The Sniper Makes a Bid 123

Introducing AuctionSniper 123

Sending a Bid 126

Tidying Up the Implementation 131

Defer Decisions 136

Emergent Design 137



Chapter 14: The Sniper Wins the Auction 139

First, a Failing Test 139

Who Knows about Bidders? 140

The Sniper Has More to Say 143

The Sniper Acquires Some State 144

The Sniper Wins 146

Making Steady Progress 148



Chapter 15: Towards a Real User Interface 149

A More Realistic Implementation 149

Displaying Price Details 152

Simplifying Sniper Events 159

Follow Through 164

Final Polish 168

Observations 171



Chapter 16: Sniping for Multiple Items 175

Testing for Multiple Items 175

Adding Items through the User Interface 183

Observations 189



Chapter 17: Teasing Apart Main 191

Finding a Role 191

Extracting the Chat 192

Extracting the Connection 195

Extracting the SnipersTableModel 197

Observations 201



Chapter 18: Filling In the Details 205

A More Useful Application 205

Stop When We've Had Enough 205

Observations 212



Chapter 19: Handling Failure 215

What If It Doesn't Work? 215

Detecting the Failure 217

Displaying the Failure 218

Disconnecting the Sniper 219

Recording the Failure 221

Observations 225



PART IV: SUSTAINABLE TEST-DRIVEN DEVELOPMENT 227



Chapter 20: Listening to the Tests 229

Introduction 229

I Need to Mock an Object I Can't Replace (without Magic) 230

Logging Is a Feature 233

Mocking Concrete Classes 235

Don't Mock Values 237

Bloated Constructor 238

Confused Object 240

Too Many Dependencies 241

Too Many Expectations 242

What the Tests Will Tell Us (If We're Listening) 244



Chapter 21: Test Readability 247

Introduction 247

Test Names Describe Features 248

Canonical Test Structure 251

Streamline the Test Code 252

Assertions and Expectations 254

Literals and Variables 255



Chapter 22: Constructing Complex Test Data 257

Introduction 257

Test Data Builders 258

Creating Similar Objects 259

Combining Builders 261

Emphasizing the Domain Model with Factory Methods 261

Removing Duplication at the Point of Use 262

Communication First 264



Chapter 23: Test Diagnostics 267

Design to Fail 267

Small, Focused, Well-Named Tests 268

Explanatory Assertion Messages 268

Highlight Detail with Matchers 268

Self-Describing Value 269

Obviously Canned Value 270

Tracer Object 270

Explicitly Assert That Expectations Were Satisfied 271

Diagnostics Are a First-Class Feature 271



Chapter 24: Test Flexibility 273

Introduction 273

Test for Information, Not Representation 274

Precise Assertions 275

Precise Expectations 277

"Guinea Pig" Objects 284



PART V: ADVANCED TOPICS 287



Chapter 25: Testing Persistence 289

Introduction 289

Isolate Tests That Affect Persistent State 290

Make Tests Transaction Boundaries Explicit 292

Testing an Object That Performs Persistence Operations 294

Testing That Objects Can Be Persisted 297

But Database Tests Are S-l-o-w! 300



Chapter 26: Unit Testing and Threads 301

Introduction 301

Separating Functionality and Concurrency Policy 302

Unit-Testing Synchronization 306

Stress-Testing Passive Objects 311

Synchronizing the Test Thread with Background Threads 312

The Limitations of Unit Stress Tests 313



Chapter 27: Testing Asynchronous Code 315

Introduction 315

Sampling or Listening 316

Two Implementations 318

Runaway Tests 322

Lost Updates 323

Testing That an Action Has No Effect 325

Distinguish Synchronizations and Assertions 326

Externalize Event Sources 326



Afterword: A Brief History of Mock Objects 329

Appendix A: jMock2 Cheat Sheet 335

Appendix B: Writing a Hamcrest Matcher 343

Bibliography 347

Index 349
show more

About Nat Pryce

Steve Freeman is an independent consultant specializing in Agile software development. A founder member of the London Extreme Tuesday Club, he was chair of the first XPDay and is a frequent organizer and presenter at international conferences. Steve has worked in a variety of organizations, from writing shrink-wrap software for IBM, to prototyping for major research laboratories. Steve has a Ph.D. from Cambridge University, and degrees in statistics and music. Steve is based in London, UK.



Nat Pryce has worked as a programmer, architect, trainer, and consultant in a variety of industries, including sports reportage, marketing communications, retail, telecoms, and finance. With a Ph.D. from Imperial College London, he has also worked on research projects and does occasional university teaching. An early adopter of Extreme Programming, he has written or contributed to several open source libraries that support Test Driven Development. He was one of the founding organizers of the London XPDay and regularly presents at international conferences. Nat is based in London, UK.



Freeman and Pryce were joint winners of the 2006 Agile Alliance Gordon Pask award.
show more

Rating details

1,675 ratings
4.16 out of 5 stars
5 43% (717)
4 37% (613)
3 16% (266)
2 4% (68)
1 1% (11)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X