Graphics Gems II

Graphics Gems II

3.8 (10 ratings by Goodreads)
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Description

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.

This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed.

Graphics artists and computer programmers will find the book invaluable.
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Product details

  • Hardback | 672 pages
  • 192 x 238 x 38mm | 1,360.79g
  • Morgan Kaufmann Publishers In
  • San Francisco, United States
  • English
  • New edition
  • New edition
  • w. numerous figs., 4 col. plates.
  • 0120644819
  • 9780120644810

Table of contents

2D geometry and algorithms - Image Processing - Frame buffer techniques - Geometry and algorithms - Matrix techniques - Numerical and programming techniques - Curves and surfaces - Appendix I: Utilities - Appendix II: C implementations
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About James Arvo

By James Arvo
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Rating details

10 ratings
3.8 out of 5 stars
5 30% (3)
4 30% (3)
3 30% (3)
2 10% (1)
1 0% (0)
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