Graphics Gems: No. 2
This is a follow-up volume to the 1990 "Graphics Gems". "Graphic Gems II" contains over seventy new "gems" - computer graphics programming techniques and insights, contributed by professional graphics programmers - on many of the same topics covered in "Graphics Gems" (ray tracing, rendering, image processing and curves and surfaces), including a new section on radiosity. Many of the gems contain public domain implementations in the C language which are complete and ready-to-run. Although the book refers to "Graphics Gems", "Graphics Gems II" is self-contained, discrete reference on computer graphics.
- Hardback | 536 pages
- 200.66 x 251.46 x 38.1mm | 1,270.05g
- 01 Sep 1991
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
- references, index
Table of contents
2D geometry and algorithms; image-processing; frame buffer techniques; geometry and algorithms; matrix techniques; numerical and programming techniques; curves and surfaces. Appendix I: utilities. Appendix II: C implementations.