Gamescape: Overworld
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Gamescape: Overworld

3.56 (118 ratings by Goodreads)
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Description

A dying boy on a dying planet plays a dangerous, sophisticated, and addictive game that could save his life--if it doesn't kill him first. A complex, gorgeous, literary thriller for fans for Ernest Cline, Brandon Sanderson, Orson Scott Card, and M.T. Anderson. In a futuristic version of Earth, society is mostly controlled by a company that produces an addictive virtual reality game called Chimera. Everyone plays Chimera. Defeating the levels is how you earn enough points for clothes, food, even medical enhancements. Miguel Anderson is good at it. In fact, he's better than anyone he knows. He spends all of his free time playing, hoping to reach Level 25. At Level 25 you can pick any prize you want--and Miguel needs a new biometric heart. When the game runners announce a global competition to launch a new version with untold prizes, Miguel enters and becomes a team leader. That's new for him--playing on a team. And complicated, as the game becomes a delicate power play between wholly unexpected players. This is the first of two books and features gorgeous writing, compelling action, and a flawed and memorable hero.show more

Product details

  • 12-17
  • Hardback | 406 pages
  • 150 x 216 x 36mm | 408g
  • HarperCollins Publishers Inc
  • HarperCollins
  • New York, United States
  • English
  • 0062408763
  • 9780062408761

Review quote

A teen gamer plays for his life. . . . In this dystopian future the planet is coming undone, and society distracts itself with virtual-reality games. . . . Trevayne [crafts] elaborate action sequences and a dread-filled mood. --Kirkus Reviews" Emerging readers will deadlight in reading this metafiction narrative. ...The simple, distinguished watercolor illustrations create drama, and the details on every page invite repeated viewings. A fabulous choice for young readers and for storytime sharing. --School Library Journal" "A teen gamer plays for his life. . . . In this dystopian future the planet is coming undone, and society distracts itself with virtual-reality games. . . . Trevayne [crafts] elaborate action sequences and a dread-filled mood."--Kirkus Reviewsshow more

Rating details

118 ratings
3.56 out of 5 stars
5 23% (27)
4 36% (42)
3 25% (29)
2 9% (11)
1 8% (9)
Book ratings by Goodreads
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