Games, Learning, and Society

Games, Learning, and Society : Learning and Meaning in the Digital Age

Edited by  , Edited by  , Edited by 

List price: US$195.00

Currently unavailable

We can notify you when this item is back in stock

Add to wishlist

AbeBooks may have this title (opens in new window).

Try AbeBooks

Description

This volume is the first reader on videogames and learning of its kind. Covering game design, game culture, and games as 21st century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers, and writers in the emerging field of games and learning including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age."show more

Product details

  • Undefined | 490 pages
  • CAMBRIDGE UNIVERSITY PRESS
  • United States
  • English
  • 1139518224
  • 9781139518222