Game Theory in Wireless and Communication Networks : Theory, Models, and Applications
This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students.
- Electronic book text | 548 pages
- 14 Mar 2012
- CAMBRIDGE UNIVERSITY PRESS
- Cambridge University Press (Virtual Publishing)
- Cambridge, United Kingdom
- 107 b/w illus. 29 tables
Table of contents
1. Introduction; 2. Wireless networks: an introduction; Part I. Fundamentals of Game Theory: 3. Noncooperative games; 4. Bayesian games; 5. Differential games; 6. Evolutionary games; 7. Cooperative games; 8. Auction theory and mechanism design; Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks; 10. Wireless local area networks; 11. Multihop networks; 12. Cooperative transmission networks; 13. Cognitive radio networks; 14. Internet networks.
'... a homogeneous collection of contributions in the field ... logically fluid, without an overwhelming load of formalism and axiomatic approaches that are, too often, offered by books on game theory aimed at engineers. We are convinced that the work will become a reference book for graduate students and network engineers interested in the design of future communication network protocols.' IEEE Communications Magazine
About Walid Saad
Zhu Han is an Assistant Professor of Electrical and Computer Engineering at the University of Houston. He was awarded his Ph.D. in Electrical Engineering from the University of Maryland, College Park, in 2003 and worked for two years in industry as an R&D Engineer for JDSD. Dusit Niyato is an Assistant Professor in the School of Computer Engineering at the Nanyang Technological University (NTU), Singapore. He received his Ph.D. in Electrical and Computer Engineering from the University of Manitoba, Canada, in 2008. Walid Saad is a Postdoctoral Research Associate in the Department of Electrical Engineering at Princeton University. He received his Ph.D. from the University of Oslo in 2010 and previously worked at several companies in the telecommunications and IT fields. Tamer Basar is a Swanlund Chair holder and CAS Professor of Electrical and Computer Engineering at the University of Illinois, Urbana-Champaign. He is a member of the US National Academy of Engineering, a Fellow of the IEEE and IFAC, founding president of the ISDG and current president of the AACC. Are Hjorungnes is a Professor in the Faculty of Mathematics and Natural Sciences at the University of Oslo, Norway. He is a Senior Member of the IEEE and received his Ph.D. from the Norwegian University of Science and Technology in 2000.