The Fundamentals of Sonic Art and Sound Design

The Fundamentals of Sonic Art and Sound Design

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This book introduces a subject that will be new to many: sonic arts. The application of sound to other media (such as film or video) is well known and the idea of sound as a medium in its own right (such as radio) is also widely accepted. However, the idea that sound could also be a distinct art form by itself is less well established and often misunderstood. "The Fundamentals of Sonic Arts & Sound Design" introduces, describes and begins the process of defining this new subject and to provide a starting point for anyone who has an interest in the creative uses of sound. The book explores the worlds of sonic arts and sound design through their history and development, and looks at the present state of these extraordinarily diverse genres through the works and words of established artists and through an examination of the wide range of practices that currently come under the heading of sonic arts. The technologies that are used and the impact that they have upon the work are also discussed.
Additionally, "The Fundamentals of Sonic Arts & Sound Design" considers new and radical approaches to sound recording, performance, installation works and exhibitions and visits the worlds of the sonic artist and the sound designer.
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Product details

  • Paperback | 176 pages
  • 202 x 226 x 26mm | 657.71g
  • Bloomsbury Publishing PLC
  • AVA Publishing SA
  • Lausanne, Switzerland
  • English
  • 200 colour
  • 2940373493
  • 9782940373499
  • 357,068

About Tony Gibbs

Tony Gibbs is leader of the BA Sonic Arts program at Middlesex University, UK. Launched in 1995, this program was one of the first interdisciplinary degree courses in sonic art. In addition to program leadership and teaching, Tony has been responsible for the development of the technical resources of the Lansdown Centre for Electronic Arts, Middlesex University's innovative research centre where he is currently involved in a range of activities including the development of an interactive 3D audiovisual system for use by composers, performers and other artists.
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Table of contents

How to get the most out of this book. Introduction. Origins and developments: Timeline; A historical perspective; A new form emerges; Sound design appears. Artists and their work: Art or music?; Vicki Bennett; Max Eastley; Janek Schaefer; Simon Emmerson; Knut Aufermann. Process and practice: Studio or laboratory?; Designing and creating sounds; The computer; Interactivity. Realisation and presentation: Installations, environments and sculptures; Performance; Sound diffusion; Exhibiting; Media. Conclusion. Afterword. Suggested reading. Suggested listening. Suggested viewing. The internet. Glossary. Index. Credits. Acknowledgements.
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Rating details

19 ratings
3.42 out of 5 stars
5 16% (3)
4 26% (5)
3 42% (8)
2 16% (3)
1 0% (0)
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