From Pixels to Animation : Introduction to Graphics Programming
An introduction to graphics programming, as well as a reference for the experienced graphics programmer. This book covers the basics of graphics programming, from how a graphics monitor works, to how to draw realistic 3D images. The text explains the history and inner workings of graphics theories and monitors, and includes advanced topics and tools. A basic knowledge of C is assumed, but no prior graphics experience is necessary. Included is coverage of colour theory, especially the RGB, CMY, CIE and HSV models. The accompanying disk contains routines form the book and requires a 286 or higher IBM or compatible; a VGA monitor or better.
- Mixed media product | 650 pages
- 187.96 x 231.14 x 30.48mm | 1,292.73g
- 01 Nov 1994
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
- Illustrations (some col.)
Table of contents
Graphics hardware; the Borland graphics interface; text in graphics mode; MicroSoft graphics; graphs and charts; colour models and programming colours; the BIOS graphics interface; SVGA programming; creating your own graphics primitives; filling primitives; animation; linear transformations in graphics; ray tracing; fractals.