From Pac-Man to Pop Music

From Pac-Man to Pop Music : Interactive Audio in Games and New Media

3.5 (10 ratings by Goodreads)
Edited by  , Series edited by  , Series edited by  , Series edited by 

List price: US$22.70

Currently unavailable

We can notify you when this item is back in stock

Add to wishlist

AbeBooks may have this title (opens in new window).

Try AbeBooks


Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games more

Product details

  • Paperback | 224 pages
  • 156 x 232 x 16mm | 439.98g
  • Taylor & Francis Ltd
  • Ashgate Publishing Limited
  • United Kingdom
  • English
  • New edition
  • New ed.
  • Includes 24 b&w illustrations
  • 075466211X
  • 9780754662112
  • 1,175,119

Review quote

'For anyone labouring under the misapprehension that gaming is the preserve of nerdy teenage males and that games soundtracks consist of repetitive monophonic beeps, this book will come as a salutary shock. A collection of contributions from academics and practitioners, this book covers virtually every aspect of sound and music relating to the multi-billion industries of computer games and mobile phone software. From corporate synergy to 8-bit chip nostalgia, from educational psychology to the imminent obsolescence of the ringtone market, this book is full of useful facts, ideas and insights. The book is well edited: it contains an informative introductory overview, as well as an extensive bibliography and list of other references. It is a serious but thoroughly readable volume about phenomena of contemporary mass culture that are not only "big bucks": they also provoke, as contributors to the volume demonstrate, important questions of economics, technology, music making, copyright, democracy, education, aesthetics and subjectivity.' Philip Tagg, University of Montreal, Canada 'From Pac-Man to Pop Music is the first book to bring together writings of such a wide range of practitioners in the fields of computer games and mobile media technology. As the media themselves converge, so sound and music makers face new demands and challenges. Karen Collins has ensured that this is a practice-focused discussion, ranging from practical details of how music engines within video games are assembled, through to speculative writing on ways current shortcomings may be overcome and the field may develop. The book is informative and thought-provoking, and is essential reading for all who work in or study modern visual and communications media, music and sonic art.' Simon Emmerson, De Montfort University, UK 'I was deeply impressed by the range of topics and quality of the essays from fifteen contributors whose backgrounds range from academia to practitioner-based. ... While providing essays on social trends and changes in audio within games and new media, this book also provides technical discussions ... more geared towards those with an interest in audio engineering. ... an excellent source of information and suitable for a wide audience' m/c reviews - culture and media '... fresh, informative, very clearly written and very pleasurable to read... this is a highly recommended and well edited piece of work.' Journal of Music Technology and Education 'This collection of 12 essays represents something of the flavour of this burgeoning interest in video games and the far-reaching implications of music. ... I write in a month that saw The Beatles Rock Band game released and a legal furore erupt over the nature of Kurt Cobain's avatar in Guitar Hero 5, this is clearly the time to reflect on how video games are growing up and growing into other media.' Popular Musicshow more

Table of contents

Contents: Preface; Introduction, Karen Collins; Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville KArjA... Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher; Indeterminate adaptive digital audio for games on mobiles, Agnes Guerraz and Jacques Lemordant. Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for video games, Jesper Kaae; Realising groundbreaking adaptive music, Tim van Geelen; The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber. Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett; An introduction to granular synthesis in video games, Leonard J. Paul. Part 5 Audio and Audience: Chip music: low-tech data music sharing, Anders Carlsson; Left in the dark: playing computer games with the sound turned off, Kristine JA,rgensen; Music theory in music games, Peter Schultz; Selected annotated bibliography, Erica Kudisch; Bibliography; more

About Karen Collins

Karen Collins is based in the Canadian Centre of Arts and Technology at the University of Waterloo, more

Rating details

10 ratings
3.5 out of 5 stars
5 20% (2)
4 20% (2)
3 50% (5)
2 10% (1)
1 0% (0)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X