Feyland : The Bright Court
What if a high-tech computer game were a gateway to the dangerous Realm of Faerie... Book 2 of the Feyland trilogy INSIDE THE GAME... Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about. MAGIC... Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school-the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets. ALWAYS WINS... Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court-and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faery.
- Paperback | 326 pages
- 134.62 x 203.2 x 22.86mm | 385.55g
- 24 May 2012
- Createspace Independent Publishing Platform
- North Charleston SC, United States
- black & white illustrations
About Anthea Sharp
Growing up, Anthea Sharp spent her summers raiding the library shelves and reading, especially fantasy. She now makes her home in the Pacific Northwest, where she writes, plays the fiddle, and spends time with her small-but-good family. Contact her at antheasharp at hotmail dot com.