The Essential Guide to Computer Hardware
Explains how a computer works in a non-technical manner, and describes the function of the many hardware components, such as motherboards, storage devices, monitors, keyboards, printers, and modems. The final chapters identify major players in the computer hardware industry and the strategic allianc
- Paperback | 464 pages
- 179.1 x 234.7 x 31mm | 875.45g
- 02 Aug 2001
- Pearson Education (US)
- Prentice Hall
- Upper Saddle River, United States
Table of contents
Preface. I. TECHNOLOGICAL FUNDAMENTALS. 1. A Look Back. Reality Check. Nonelectronic Computers. Electronic Computers. Personal Computers. Workstation Computers. Graphical User Interface. The Central Processor Revolution. Summary.2. An Inside Look at How a Computer Works. Reality Check. A Tour of the Outside. How Information Is Identified. A Tour of the Inside. How a Computer Works. Inside the Processor. Inside Computer Memory. Summary. Putting It All Together.II. COMPUTER HARDWARE COMPONENTS. 3. Motherboards, Memory, and Processors. Reality Check. The Inside Story of Motherboards. The Inside Story of Memory. The Inside Story on Processors. Summary.4. Monitors and Video Cards. Reality Check. Inside Monitors. Inside Video Adapters. Summary.5. Storage Devices. Reality Check. Inside Computer Storage. Operating Systems and Disk Drives. Hard Disks. Removable Disks. The Practical Side to Hard Disks. Inside CD Drives. Magneto-Optical Discs. The Practical Side to CD Drives. Inside RAM Storage Devices. Inside Tape Drives. The Practical Side to Tape Drives. Summary.6. Printers. Reality Check. Inside Printing. Inside Inkjet Printers. Inside Laser Printers. Inside Impact Printers. Inside Nontraditional Printers. Inside Networked Printers. The Practical Side to Printers. Summary.7. Modems and Networking. Reality Check. Inside Modems. Inside the Telephone System. Inside Networking. Sending and Receiving Information over a Network. Inside Network Cards. Summary.8. Input Devices. Reality Check. Inside Keyboards. Inside A Mouse. Inside Game Controllers. Inside Graphics Tablets. Inside Speech Recognition. Summary.9. Audio Devices. Reality Check. Inside Sound. Inside Sound Cards. Inside Speakers and Headphones. Summary.10. Digital Cameras and Scanners. Reality Check. Inside Digital Cameras. Inside Webcam. Inside Digital Video. Inside Scanners. Summary.11. Wireless and Mobile Devices. Reality Check. Inside Wireless. Inside Cell Phones. Inside Digital Wireless Services. Inside Messaging. Inside PDAs. Inside Laptops and Notebooks. Inside Mobile Power. Summary. Putting It All Together.III. INDUSTRY OVERVIEW. 12. Computer Hardware: The Industry. Reality Check. A Road Map of the Industry. The Assembly Line. Pricing and Profit. Creating Demand. Competition. The Players. Summary.13. Computer Hardware: The Future of the Industry. Reality Check. The Common Sense Method of Prediction. Chips, Circuit Boards, and Computing Devices. Storage Devices. Input Devices. Video and Sound Devices. Printing Devices. Communication Devices. Summary.14. Computer Hardware: Profiles of the Major Players. Putting It All Together.Glossary. Index.
About Jim Keogh
JAMES KEOGH was among the first to introduce PC programming nationally, in his Programmer's Notebook column in Popular Electronics magazine, starting in 1982-only a few years after the Apple II was created in a garage. His Prentice Hall PTR books include Windows Programmer's Notebook and C++ Programmer's Notebook, Second Edition. Keogh chaired the e-Commerce track at Columbia University and is on the graduate school faculty at Saint Peter's College in Jersey City, NJ, where he teaches in the MIS/MBA program.