Dynamic Prototyping with SketchFlow in Expression Blend : Sketch Your Ideas...And Bring Them to Life!
This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative ideas, research, experiment, and prototype in the language of the interface, Dynamic Prototyping with SketchFlow in Expression Blend is the perfect text. Learn how to sketch, iterate, and validate ideas-utilizing the power and productivity within SketchFlow.
- Paperback | 528 pages
- 177.8 x 228.6 x 27.94mm | 907.18g
- 21 Apr 2010
- Pearson Education (US)
- Que Corporation,U.S.
- Indianapolis, IN, United States
- Illustrations (some col.)
Back cover copy
This book is for designers, user experience pros, creative directors, developers, or anyone who wants to create rich, interactive, and compelling products. If you want to communicate innovative ideas, research, experiment, and prototype in the language of the interface, "Dynamic Prototyping with SketchFlow in Expression Blend "is the perfect text. Learn how to sketch, iterate, and validate ideas-utilizing the power and productivity within SketchFlow.
Table of contents
Introduction 1Part I: The Theory Behind Sketching and Dynamic Prototyping 15Chapter 1: Why Sketching and Prototyping Are Important 17Chapter 2: Design Process 27Chapter 3: Patterns and Practices for Innovation 41Part II: Let's Build a Prototype 59Chapter 4: Getting Started 61Chapter 5: Importing and Creating Content 79Chapter 6: Sharing Your Project and Getting Feedback 93Chapter 7: Basic Animation with SketchFlow Animation 109Chapter 8: Basic Navigation 127Chapter 9: Basic Animation Using States 135Chapter 10: Working with Data 151Chapter 11: Bringing It All Together 165Part III: Understanding SketchFlow 175Chapter 12: The SketchFlow Interface 177Chapter 13: Assets, Styles, and Components 213Chapter 14: SketchFlow Animation on and States 225Chapter 15: SketchFlow Behaviors 247Chapter 16: Data 259Chapter 17: Annotating Your Work, Getting Feedback, and Creating Documentation 277Part IV: Applied Knowledge 293Chapter 18: Project Brief and Sketches 295Chapter 19: Navigation Via Component Screens 307Chapter 20: Adding Animation 311Chapter 21: Client Feedback 319Chapter 22: Set Up for Behaviors 325Chapter 23: Refining States 331Chapter 24: Refining Animation and Interactivity 337Chapter 25: Incorporating Data 347Chapter 26: Refining Data 355Chapter 27: Advancing Fidelity 365Chapter 28: Advanced Fidelity with Templates and States 375Chapter 29: Post Mortem 385Part V: Reference 389Appendix A: What Is .NET? 391Appendix B: What Is XAML? 401Appendix C: What Is C#? 419Appendix D: What Is WPF? 445Appendix E: What Is Silverlight? 455Appendix F: Additional Resources 469Index 481
About Chris Bernard
Chris Bernard is a 17-year veteran of the design and technology industry. He is a passionate advocate for advancing the practice and discipline of innovation at the intersection of design, technology, and business. Sara Summers is a 13-year veteran of the design industry. She has a personal mantra of design democracy-happy, healthy designers and developers working and playing together to create beautiful, inspirational products.