Digital Modeling of Material Appearance
Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.
Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.
Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.
ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Francois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhone-Alpes research center.
- Hardback | 336 pages
- 193.04 x 236.22 x 22.86mm | 952.54g
- 04 Mar 2008
- ELSEVIER SCIENCE & TECHNOLOGY
- Morgan Kaufmann Publishers In
- San Francisco, United States
- Approx. 260 illustrations (200 in full color); Illustrations, unspecified
Other books in this series
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01 May 2009
01 Oct 2006
09 Dec 2013
01 Jul 2011
22 Aug 1996
17 Apr 1996
10 Aug 2001
01 Sep 2018
18 Jun 2008
04 Mar 2008
Table of contents
Chapter 2 Background
Chapter 3 Observation and Classification
Chapter 4 Mathematical Terms
Chapter 5 General Material Models
Chapter 6 Specialized Material Models
Chapter 7 Measurement
Chapter 8 Aging and Weathering
Chapter 9 Specifying and Encoding Appearance Descriptions
Chapter 10 Rendering Appearance'