Designing Interactive Systems
16%
off

Designing Interactive Systems : A comprehensive guide to HCI, UX and interaction design

3.42 (28 ratings by Goodreads)
By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 2 business days
When will my order arrive?

Description

Designing Interactive Systems is the definitive companion to the study of human-computer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike. The book includes numerous case studies and illustrations taken from the author's extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.show more

Product details

  • Paperback | 640 pages
  • 188 x 244 x 18mm | 1,199.98g
  • Pearson Education Limited
  • Harlow, United Kingdom
  • English
  • New edition
  • 3rd New edition
  • 1447920112
  • 9781447920113
  • 66,120

Table of contents

Part I: Essentials of designing interactive systems 1. Designing interactive systems: A fusion of skills2. PACT: A framework for designing interactive systems 3. The process of human-centred interactive systems design4. Usability5. Experience design6. The Home Information Centre (HIC): A case study in designing interactive systems Part II: Techniques for designing interactive systems 7. Understanding8. Envisionment9. Design10. Evaluation11. Task analysis12. Visual user interface design13. Multimodal user interface design Part III: Contexts for designing interactive systems 14. Designing websites15. Social media16. Collaborative environments17. Agents and avatars18. Ubiquitous computing19. Mobile computing20. Wearable computing Part IV: Foundations of designing interactive systems 21. Memory and attention22. Affect23. Cognition and action24. Social interaction25. Perception and navigation 1.1 The variety of interactive systems 1.2 The concerns of interactive systems design 1.3 Being digital 1.4 The skills of the interactive systems designer 1.5 Why being human-centred is important 2.1 Introduction 2.2 People 2.3 Activites 2.4 Contexts 2.5 Technologies 2.6 Scoping a Problem with PACT 3.1 Introduction 3.2 Developing personas and scenarios 3.3 Using scenarios throughout design 3.4 A scenario-based design method 4.1 Introduction 4.2 Accessiblity 4.3 Usability 4.4 Acceptability 4.5 Design principles 5.1 Introduction 5.2 Engagement 5.3 Designing for pleasure 5.4 Aesthetics 5.5 Service design 6.1 Introduction 6.2 Scenarios for the HIC 6.3 Evaluating early interface prototypes 6.4 A first design 6.5 The second interface design 7.1 Understanding requirements 7.2 Participative design 7.3 Interviews 7.4 Questionnaires 7.5 Probes 7.6 Card sorting techniques 7.7 Working with groups 7.8 Fieldwork: Observing activites in situ 7.9 Artefact collection and 'desk work' 8.1 Finding suitable representations 8.2 Basic techniques 8.3 Prototypes 8.4 Envisionment in practice 9.1 Introduction 9.2 Conceptual design 9.3 Metaphors in design 9.4 Conceptual design using scenarios 9.5 Physical deisgn 9.6 Designing interactions 10.1 Introduction 10.2 Expert evaluation 10.3 Participant-based evaluation 10.4 Evaluation in practice 10.5 Evaluation: further issues 11.1 Goals, tasks and actions 11.2 Task analysis and systems design 11.3 Hierarchical task analysis 11.4 GOMS: a cognitive model of procedural knowledge 11.5 Structural knowledge 11.6 Cognitive work analysis 12.1 Introduction 12.2 Graphical user interfaces 12.3 Interface design guidelines 12.4 Psychological principles and interface design 12.5 Information design 13.1 Introduction 13.2 Using sound at the interface 13.3 Tangible interaction 13.4 Getting a feel for tangible computing 13.5 Gestural interaction and surface computing 14.1 Introduction 14.2 Website development 14.3 The information architecture of websites 14.4 Navigation design for websites 14.5 Case study: designing the Robert Louis Stevenson website 15.1 Introduction 15.2 Background ideas 15.3 Social networking 15.4 Sharing with others 15.5 Cloud computing 16.1 Introduction 16.2 Issues for cooperative working 16.3 Technologies to support cooperative working 16.4 Collabroative virtual environments 16.5 Case study: developing a collaborative Table-Top application 17.1 Agents 17.2 Adaptive systems 17.3 An architecture for agents 17.4 Other aplications of agent-based interaction 17.5 Avatars and conversational agents 18.1 Ubiquitious Computing 18.2 Information spaces 18.3 Blended Spaces 18.4 Home environments 18.5 Navigating in wireless sensor networks 19.1 Introduction 19.2 Context awareness 19.3 Undertanding in mobile computing 19.4 Design 19.5 Evaluation 20.1 Introduction 20.2 Smart materials 20.3 Material design 20.4 From materials to implants 21.1 Introduction 21.2 Memory 21.3 Attention 21.4 Human error 22.1 Introduction 22.2 Psychological thoeries of emotion 22.3 Detecting and recognising emotions 22.4 Expressing emotion 22.5 Potential applications and key issues for further research 23.1 Human information processing 23.2 Situated action 23.3 Distributed cognition 23.4 Embodied cognition 23.5 Activity theory 24.1 Introduction 24.2 Human communication 24.3 People in groups 24.4 Presence 24.5 Culture and identity 25.1 Introduction 25.2 Visual perception 25.3 Non-visual perception 25.4 Navigationshow more

Rating details

28 ratings
3.42 out of 5 stars
5 21% (6)
4 29% (8)
3 29% (8)
2 14% (4)
1 7% (2)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X