Designing Interactive Systems

Designing Interactive Systems : A comprehensive guide to HCI, UX and interaction design

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Description

Designing Interactive Systems is the definitive companion to the study of human-computer interaction (HCI), usability, user experience (UX) and interaction design. David Benyon has fully updated the content to include the newest and most exciting advancements within this rapidly changing field. The book covers the whole of the HCI and UX curriculum for students and practitioners alike.



The book includes numerous case studies and illustrations taken from the author's extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.
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Product details

  • Paperback | 640 pages
  • 194 x 264 x 31mm | 1,510g
  • Harlow, United Kingdom
  • English
  • New edition
  • 3rd New edition
  • 1447920112
  • 9781447920113
  • 244,037

Table of contents

Part I: Essentials of designing interactive systems



1. Designing interactive systems: A fusion of skills

2. PACT: A framework for designing interactive systems

3. The process of human-centred interactive systems design

4. Usability

5. Experience design

6. The Home Information Centre (HIC): A case study in designing interactive systems





Part II: Techniques for designing interactive systems



7. Understanding

8. Envisionment

9. Design

10. Evaluation

11. Task analysis

12. Visual user interface design

13. Multimodal user interface design





Part III: Contexts for designing interactive systems



14. Designing websites

15. Social media

16. Collaborative environments

17. Agents and avatars

18. Ubiquitous computing

19. Mobile computing

20. Wearable computing





Part IV: Foundations of designing interactive systems



21. Memory and attention

22. Affect

23. Cognition and action

24. Social interaction

25. Perception and navigation



1.1 The variety of interactive systems

1.2 The concerns of interactive systems design

1.3 Being digital

1.4 The skills of the interactive systems designer

1.5 Why being human-centred is important

2.1 Introduction

2.2 People

2.3 Activites

2.4 Contexts

2.5 Technologies

2.6 Scoping a Problem with PACT

3.1 Introduction

3.2 Developing personas and scenarios

3.3 Using scenarios throughout design

3.4 A scenario-based design method

4.1 Introduction

4.2 Accessiblity

4.3 Usability

4.4 Acceptability

4.5 Design principles

5.1 Introduction

5.2 Engagement

5.3 Designing for pleasure

5.4 Aesthetics

5.5 Service design

6.1 Introduction

6.2 Scenarios for the HIC

6.3 Evaluating early interface prototypes

6.4 A first design

6.5 The second interface design

7.1 Understanding requirements

7.2 Participative design

7.3 Interviews

7.4 Questionnaires

7.5 Probes

7.6 Card sorting techniques

7.7 Working with groups

7.8 Fieldwork: Observing activites in situ

7.9 Artefact collection and 'desk work'

8.1 Finding suitable representations

8.2 Basic techniques

8.3 Prototypes

8.4 Envisionment in practice

9.1 Introduction

9.2 Conceptual design

9.3 Metaphors in design

9.4 Conceptual design using scenarios

9.5 Physical deisgn

9.6 Designing interactions

10.1 Introduction

10.2 Expert evaluation

10.3 Participant-based evaluation

10.4 Evaluation in practice

10.5 Evaluation: further issues

11.1 Goals, tasks and actions

11.2 Task analysis and systems design

11.3 Hierarchical task analysis

11.4 GOMS: a cognitive model of procedural knowledge

11.5 Structural knowledge

11.6 Cognitive work analysis

12.1 Introduction

12.2 Graphical user interfaces

12.3 Interface design guidelines

12.4 Psychological principles and interface design

12.5 Information design

13.1 Introduction

13.2 Using sound at the interface

13.3 Tangible interaction

13.4 Getting a feel for tangible computing

13.5 Gestural interaction and surface computing

14.1 Introduction

14.2 Website development

14.3 The information architecture of websites

14.4 Navigation design for websites

14.5 Case study: designing the Robert Louis Stevenson website

15.1 Introduction

15.2 Background ideas

15.3 Social networking

15.4 Sharing with others

15.5 Cloud computing

16.1 Introduction

16.2 Issues for cooperative working

16.3 Technologies to support cooperative working

16.4 Collabroative virtual environments

16.5 Case study: developing a collaborative Table-Top application

17.1 Agents

17.2 Adaptive systems

17.3 An architecture for agents

17.4 Other aplications of agent-based interaction

17.5 Avatars and conversational agents

18.1 Ubiquitious Computing

18.2 Information spaces

18.3 Blended Spaces

18.4 Home environments

18.5 Navigating in wireless sensor networks

19.1 Introduction

19.2 Context awareness

19.3 Undertanding in mobile computing

19.4 Design

19.5 Evaluation

20.1 Introduction

20.2 Smart materials

20.3 Material design

20.4 From materials to implants

21.1 Introduction

21.2 Memory

21.3 Attention

21.4 Human error

22.1 Introduction

22.2 Psychological thoeries of emotion

22.3 Detecting and recognising emotions

22.4 Expressing emotion

22.5 Potential applications and key issues for further research

23.1 Human information processing

23.2 Situated action

23.3 Distributed cognition

23.4 Embodied cognition

23.5 Activity theory

24.1 Introduction

24.2 Human communication

24.3 People in groups

24.4 Presence

24.5 Culture and identity

25.1 Introduction

25.2 Visual perception

25.3 Non-visual perception

25.4 Navigation
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Rating details

36 ratings
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2 22% (8)
1 6% (2)
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