Design Patterns

Design Patterns : Elements of Reusable Object-Oriented Software and C++ Primer

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This pack contains 1 copy of Design Patterns: Elements of Reusable Object-Oriented Software and 1 copy of C++ Primer

Design Patterns: Elements of Reusable Object-Oriented Software
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

C++ Primer
This edition has been completely revised and rewritten to conform to today's C++ usage.

Students new to C++ will find a clear and practically organised introduction to the language enhanced by numerous pedagogical aids. Students returning to C++ will be able to update their knowledge with new material on using C++ libraries and programming styles.
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Product details

  • Frenchs Forest, NSW, Australia
  • 1486024440
  • 9781486024445

Table of contents

Design Patterns: Elements of Reusable Object-Oriented Software

1. Introduction.
2. A Case Study: Designing a Document Editor.
3. Creational Patterns.
4. Structural Pattern.
5. Behavioral Patterns.
6. Conclusion.
Appendix A: Glossary.
Appendix B: Guide to Notation.
Appendix C: Foundation Classes.

C++ Primer

Chapter 1: Getting Started

Part I: The Basics

Chapter 2: Variables and Basic Types

Chapter 3: Strings, Vectors, and Arrays

Chapter 4: Expressions

Chapter 5: Statements

Chapter 6: Functions

Chapter 7: Classes

Part II: The C++ Library

Chapter 8: The IO Library

Chapter 9: Sequential Containers

Chapter 10: Generic Algorithms

Chapter 11: Associative Containers

Chapter 12: Dynamic Memory

Part III: Tools for Class Authors

Chapter 13: Copy Control

Chapter 14: Overloaded Operations and Conversions

Chapter 15: Object-Oriented Programming

Chapter 16: Templates and Generic Programming

Part IV: Advanced Topics

Chapter 17: Specialized Library Facilities

Chapter 18: Tools for Large Programs

Chapter 19: Specialized Tools and Techniques

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