Design Patterns

Design Patterns : Elements of Reusable Object-Oriented Software and C++ Primer

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Description

This pack contains 1 copy of Design Patterns: Elements of Reusable Object-Oriented Software and 1 copy of C++ Primer






Design Patterns: Elements of Reusable Object-Oriented Software
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.


The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.





C++ Primer
This edition has been completely revised and rewritten to conform to today's C++ usage.





Students new to C++ will find a clear and practically organised introduction to the language enhanced by numerous pedagogical aids. Students returning to C++ will be able to update their knowledge with new material on using C++ libraries and programming styles.
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Product details

  • Frenchs Forest, NSW, Australia
  • 1486024440
  • 9781486024445

Table of contents

Design Patterns: Elements of Reusable Object-Oriented Software


1. Introduction.
2. A Case Study: Designing a Document Editor.
3. Creational Patterns.
4. Structural Pattern.
5. Behavioral Patterns.
6. Conclusion.
Appendix A: Glossary.
Appendix B: Guide to Notation.
Appendix C: Foundation Classes.
Bibliography.
Index.




C++ Primer


Chapter 1: Getting Started

Part I: The Basics


Chapter 2: Variables and Basic Types


Chapter 3: Strings, Vectors, and Arrays


Chapter 4: Expressions


Chapter 5: Statements


Chapter 6: Functions


Chapter 7: Classes


Part II: The C++ Library


Chapter 8: The IO Library


Chapter 9: Sequential Containers


Chapter 10: Generic Algorithms


Chapter 11: Associative Containers


Chapter 12: Dynamic Memory


Part III: Tools for Class Authors


Chapter 13: Copy Control


Chapter 14: Overloaded Operations and Conversions


Chapter 15: Object-Oriented Programming


Chapter 16: Templates and Generic Programming


Part IV: Advanced Topics


Chapter 17: Specialized Library Facilities


Chapter 18: Tools for Large Programs


Chapter 19: Specialized Tools and Techniques


Index
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