Construct 2 & Construct Classic Rapid Game Creation Practical Tips & Techniques 2016/17

Construct 2 & Construct Classic Rapid Game Creation Practical Tips & Techniques 2016/17

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CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic and CONSTRUCT2. The current version of CONSTRUCT Classic is R1.2 which is released under the GPL. CONSTRUCT2 is different in licensing - it has a version for free personal use. A business license is required if you intend to make money through it. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. On the other hand, we refer to CONSTRUCT2 as C2 (as of the time of publication it is R236). This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation  practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct and C2, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. We even tell you how to compile C2 games into Win32/Win64,Linux/Mac OSX executables! So, are you ready for the challenge?
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Product details

  • Paperback | 186 pages
  • 203.2 x 247.65 x 19.05mm | 430.91g
  • English
  • 1539546330
  • 9781539546337