Conquest : Frontier Wars

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Conquest: Frontier Wars is a real-time strategy engine released in 2001 by Ubisoft and Fever Pitch Studios. The bulk of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts. Bases could be constructed on any discovered planets in any system, but would not be operable until a wormhole connecting that system to a friendly one was locked with a jumpgate or until a friendly Headquarters, Cocoon or Acropolis was constructed in the system. Supplies played a vital part in offensive operations, as each ship carried only a limited amount of supplies, which were depleted as weapons and special devices were used. Ships with fully depleted supply stores were then rendered completely ineffective until they returned to a supply base for reloading. For this reason, players could not maintain the momentum of their assaults in enemy-controlled systems unless their fleet was accompanied by supply vessels.
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Product details

  • Paperback | 76 pages
  • 152 x 229 x 5mm | 122g
  • United States
  • English
  • 6135903497
  • 9786135903492