Computer Graphics Using Java 2D and 3D

Computer Graphics Using Java 2D and 3D

4 (2 ratings by Goodreads)
By (author)  , By (author) 

Free delivery worldwide

Available. Dispatched from the UK in 3 business days
When will my order arrive?


For junior/senior/graduate level courses in Computer Graphics.

This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs-offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
show more

Product details

  • Paperback | 480 pages
  • 233.68 x 256.54 x 20.32mm | 861.82g
  • Pearson
  • Upper Saddle River, NJ, United States
  • English
  • 0130351180
  • 9780130351180
  • 1,161,979

Table of contents

1. Introduction.

2. Mathematical Background for Computer Graphics.

3. 2D Graphics.

4. Advanced 2D Topics.

5. Basic 3D Graphics.

6. Graphics Content.

7. Geometric Transformation.


9. Lighting and Texturing.

10. Behavior and Interaction.

11. Animation.

12. Additional 3D Topics.

show more

About Y. Daniel Liang

Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.
show more

Rating details

2 ratings
4 out of 5 stars
5 50% (1)
4 0% (0)
3 50% (1)
2 0% (0)
1 0% (0)
Book ratings by Goodreads
Goodreads is the world's largest site for readers with over 50 million reviews. We're featuring millions of their reader ratings on our book pages to help you find your new favourite book. Close X