Computer Graphics and Animation
This guide is designed for complete beginners and those who want to build on their experience. It is full of practical tips and useful information, exploring the use of computer graphics for both entertainment and work.'
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- Paperback | 72 pages
- 198.12 x 251.46 x 7.62mm | 226.8g
- 25 Jun 1999
- Usborne Publishing Ltd
- London, United Kingdom
- colour illustrations, index
Table of contents
Computer graphics; painting pictures on screen; useful tools; working with selections; cutting and pasting; transforming your pictures; using colours; storing pictures; pictures from objects; drawing skills; putting pictures into a computer; using a scanner; manipulating photographs; magic tricks; filters; printing your pictures; importing and exporting graphics; graphics on screen; computer animation; creating your own animations; morphing; working with video; special effects; 3-D graphics; 3-D modelling; adding realism; animating 3-D models; animated special effects; computer environments; mathematical pictures; graphics for games; virtual reality; using virtual reality; using graphics in medicine; displaying graphics; changing your display; obtaining software.