The Complete Java 2 Training Course, Student Edition

The Complete Java 2 Training Course, Student Edition

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A complete, extensive first course in Java 2 programming. This package provides fully-integrated, world-class training in Java, the world's #1 programming language. It includes the leading interactive Java tutorial on CD-ROM, the Java Multimedia Cyber Classroom, Third Edition, with a new browser-based display engine that's more intuitive and enjoyable for students to use. Students also get the best-selling textbook Java How to Program, Third Edition, by Harvey and Paul Deitel, the world's #1 team of college programming authors and business trainers. Both the CD-ROM and book have been completely updated for Java 2, and are designed to work together perfectly. The Java Multimedia Cyber Classroom, Third Edition CD-ROM comes with 8+ hours of audio, hundreds of interactive exercises, over 350 insider's tips, and more than 12,000 lines of fully-tested Java code, all instantly searchable, and certified to run on Windows 95, 98, and NT 4.0. The brand-new Third Edition of Java How to Program covers Java and O-O programming end-to-end, focusing specifically on real-world development issues.At over 1100 pages, it's full of tips, good practices, and pitfalls to avoid, plus hundreds of "live code" programs, and screen captures that show exactly what the code does.
Together, the CD-ROM and book cover all the Java and object-oriented techniques students need to develop successfully.
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Product details

  • Mixed media product | 1415 pages
  • 187.7 x 246.6 x 69.6mm | 2,338.94g
  • Prentice Hall
  • Upper Saddle River, United States
  • English
  • 3rd edition
  • 0130852481
  • 9780130852489

Table of contents

1. Introduction to Computers, the Internet and the Web. 2. Introduction to Java Applications. 3. Introduction to Java Applets. 4. Control Structures: Part 1. 5. Control Structures: Part 2. 6. Methods. 7. Arrays. 8. Object-Based Programming. 9. Object-Oriented Programming. 10. Strings and Characters. 11. Graphics and Java 2D. 12. Basic Graphical User Interface Components. 13. Advanced Graphical User Interfaces. 14. Exception Handling. 15. Multithreading. 16. Multimedia: Images, Animation, Audio and Video. 17. Files and Streams. 18. Java Database Connectivity (JDBC). 19. Servlets. 20. Remote Method Invocation (RMI). 21. Networking. 22. Data Structures. 23. Java Utilities Package and Bit Manipulation. 24. Collections. 25. JavaBeans. Appendix A: Demos. Appendix B: Java Resources. Appendix C: Operator Precedence Chart. Appendix D: ASCII Character Set. Appendix E: Number Systems. Appendix F: Object-Oriented Elevator Simulator. Appendix G: Creating HTML Documentation with javadoc. Appendix H: Enterprise JavaBeans (EJB) Web Resources. Appendix I: Jini Web Resources. Bibliography. Index.
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