"This lavish, 368 page survey of the computer graphics world starts with Michel-Marie Carquillat's 1839 portrait of Joseph Marie Jacquard created using 24,000 punched cards and a jacquard loom through Pixar's ground-breaking "Toy Story" to the spectacular CG scenery and special effects of "Cloud Atlas," "The Hobbit," and "Life of Pi." The full-color plates capture and underline the sheer power of computer graphics and how they have transformed not only film-making but also business, advertising, and engineering." --NetworkWorld "Gearhead"
"Finch declares that the development of computer animation is as important to the history of motion pictures as the introduction of color and sound, and the copious illustrations and blockbuster examples in his 368-page volume make a persuasive argument. With the turn of the millennium, computer-generated imagery became an essential tool of one giant film franchise after another: "Harry Potter," "Spider-Man," "The Lord of the Rings," "Pirates of the Caribbean," "The Chronicles of Narnia." All this recent history and more are covered in enlightening detail . . . We've all been living through a remarkable period, during which the wildest visions of filmmakers can be realized and made palpable. "The CG Story" is a valuable account of one seismic transition. --"Film Journal" "Screener"
"Beginning with the simplest visual representations created in fabric through a jacquard loom (using punched cards) in the mid-19th century, the story moves quickly through the beginnings in the academic world expanding into the somewhat geeky/technical world of early SIGGRAPH meetings and conferences to the landmark film "Toy Story" (1995), the first animated film to be completely created on computers. This is a book about delight, wonder and visual exploration, and could not be satisfying in a digital format." --VizWorld
"Finch offers a broad and unbiased view of the industry as a whole, covering many films and studios often unmenshow more