C++ Programming for the Absolute Beginner
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C++ Programming for the Absolute Beginner

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Description

If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner" (TM) series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your new found knowledge. By the time you finish this book, you'll be well versed in C++ and be able to apply the basic programming principles you've learned to the next programming language you tackle.
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Product details

  • Paperback | 376 pages
  • 188 x 228 x 27mm | 771g
  • Delmar Cengage Learning
  • Clifton Park, United States
  • English
  • International Edition
  • 1598638750
  • 9781598638752
  • 255,119

Table of contents

1: Starting the Journey.
2: Descending Deeper into Variables.
3: Making Choices with Control Statements.
4: Structuring Your Code with Functions.
5: Designing Software: Object-Oriented Programming.
6: Managing Memory.
7: Relating Classes
8: Using Templates.
9: Using Streams and Files.
10: Errors and Exception Handling.
11: Creating the Pirate Adventure.
Appendix A: Answers to Chapter Challenges.
Appendix B: Using the Octal, Hexadecimal, Binary, and Decimal Systems.
Appendix C: Working on Mac and Linux Platforms.
Appendix D: Where to Go from Here.
Appendix E: Glossary.
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Review quote

1: Starting the Journey. 2: Descending Deeper ... into Variables. 3: Taking Command with Control Statements. 4: Writing Functions. 5: Abstracting with OOP. 6: Moving to Advanced Data Types. 7: Building Namespaces. 8: Introducing Inheritance. 9: Using Templates. 10: Using Streams and Files. 11: Errors and Exception Handling. 12: Programming with Windows. 13: Making Graphics with OpenGL. 14: Creating the Pirate Adventure. Appendix A: Answers to Challenges. Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems. Appendix C: The C++ Keywords. Appendix D: Standard Library Reference. Appendix E: Making the Most of Visual Studio. Glossary.
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About Mark Lee

Mark Lee is a professional web developer and programmer. He
has a degree in Computer Science from the University of Alberta and
is proficient in the use of C, C++, Java, Ruby, PHP, AJAX, MySQL,
and JavaScript.
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Rating details

6 ratings
4 out of 5 stars
5 50% (3)
4 17% (1)
3 17% (1)
2 17% (1)
1 0% (0)
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