Beyond Programming : To A New Era of Design
Beyond Programming provides a unique examination of the software development process. It asserts that software development, a discipline that is less than 50 years old, is still guided by methods conceived in the framework of an older technology. To make significant progress in software development, we must re-examine our fundamental principles and construct a computer science for the technology of the twenty-first century. Blum goes on to explore the history of software development through looking at the scientific foundations of computer technology, the perspectives of the designers themselves and the methods used. The concepts reviewed in Beyond Programming are key to understanding the research and development challenges that will confront computer technology in the next century.
- Hardback | 448 pages
- 159.5 x 236.2 x 32.5mm | 898.13g
- 01 Jun 1997
- Oxford University Press
- Oxford, United Kingdom
- line figures, tables
Back cover copy
This book provides a unique examination of the software development process, arguing that the discipline, still dominated by methods conceived in the framework of older technologies, must undergo a fundamental re-examination of its guiding principles in order for significant progress to take place. To gain fresh insights into how to direct future research, the book explores the scientific foundations of computer technology and examines design from the perspective of practitioners; it also offers a critique of the methods employed in software development and an evaluation of an alternate paradigm that has been used successfully for 14 years. Comprising a set of core readings for understanding the research and development challenges that will confront computer technology in the 21st century, the concepts reviewed here will be of great interest to computer science researchers and educators, graduate students, and software engineers.
Table of contents
1. In the Tradition ; 2. The Philosophy of Science ; 3. Discovery and Design ; 4. A Foundation for Design ; 5. Problem Solving ; 6. Activity, Reflection, Context ; 7. The Design Process ; 8. Participatory Design ; 9. The Software Process ; 10. Design Methods ; 11. Adaptive Design ; 12. A Case Study ; Epilogue ; References The Software Process ; Index
Of interest to software engineers, software researchers, teachers and graduate students. * Aslib Book Guide, Vol.61, no.9, September 1996. *