Beyond the Desktop : Designing and Using Interaction Devices
This text examines input devices and describes user performance with a range of devices and approaches. The final part of this book considers the challenges to Human-Computer Interaction (HCI) including changes in operating domain, issues of work related injury, the interaction between computing and work, and multimodal HCI. The text aims to provide a comprehensive understanding of the issues involved in the design and use of interaction devices, and the benefits to be gained from developing a new generation of user-centred devices which allow computers to move beyond the desktop.
- Paperback | 350 pages
- 149.86 x 226.06 x 15.24mm | 498.95g
- 01 Nov 1996
- Elsevier Science Publishing Co Inc
- Academic Press Inc
- San Diego, United States
- New edition
- New edition
- 67 b&w illustrations
Table of contents
Part 1 Introduction: interaction devices not input devices; developments in human-computer interaction; ways of seeing interaction devices; on the use of tools; towards a theory of tool use; the task-artifact cycle. Part 2 Interaction devices: keyboards - alternatives to QWERTY, standards for keyboard design, other forms of keys, other types of keyboard; pointing devices - indirect pointing devices, direct pointing devices, virtual controls, device comparisons; alternative interaction devices - interaction devices for portable computers, gesture at the human-computer interface, beyond pointing devices, pen-based computing, speech-based computing; classifying devices - defining generic actions, generic actions and widget-level design, operational characteristics of interaction devices, performance shaping factors. Part 3 Using interaction devices: modelling device use - modelling in HCI research, three-state device description, keystroke level modes, network models, cognitive models, modelling human error; typing - basic elements of typing skills, the timing of typing, typing considered as skilled behaviour, psychomotor skills and chord keyboards, typing with limited keyboards; writing and drawing - using writing instruments, planning and handwriting, planning and drawing, writing with pen-based computer systems, drawing with pen-based computer systems, computer aided design; pointing - direct manipulation, pointing, users' knowledge, pointing as a psychomotor skill, psychomotor skills research, interaction devices and psychomotor skills; speaking - speech as sound, levels of control in speech production, dialogue, rules for interaction, errors and speech recognition systems. Part 4 Advanced topics: devices for restricted environments - restrictions of movements, the effects of environmental factors on performance, psychological restrictions, discussion; physical aspects of interaction devices use - musculoskeletal problems and office work, work related upper limb disorder, surveys of computer users, keyboard related problems, mouse related problems, problems associated with other devices; interaction devices and work - sociotechnical systems, organizational computing; multimodal HCI - combining tasks, combining speech with other activities.