Beginning Programming with Java For Dummies

Beginning Programming with Java For Dummies

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One of the most popular beginning programming books, now fully updated Java is a popular language for beginning programmers, and earlier editions of this fun and friendly guide have helped thousands get started. Now fully revised to cover recent updates for Java 7.0, Beginning Programming with Java For Dummies, 3rd Edition is certain to put more first-time programmers and Java beginners on the road to Java mastery. Explores what goes into creating a program, putting the pieces together, dealing with standard programming challenges, debugging, and making the program work Offers new options for tools and techniques used in Java development Provides valuable information and examples for the would-be programmer with no Java experience All examples are updated to reflect the latest changes in Java 7.0 Beginning Programming with Java For Dummies, 3rd Edition offers an easy-to-understand introduction to programming through the popular, versatile Java 7.0 more

Product details

  • Online resource | 456 pages
  • 187.96 x 231.14 x 25.4mm | 657.71g
  • John Wiley and Sons Ltd
  • John Wiley & Sons Ltd
  • Chichester, United Kingdom
  • English
  • Revised
  • 3rd Revised edition
  • ill
  • 0470371749
  • 9780470371749
  • 126,327

About Barry Burd

Dr. Barry Burd has an M.S. in Computer Science from Rutgers University and a Ph.D. in Mathematics from the University of Illinois. As a teaching assistant in Champaign-Urbana, Illinois, he was elected five times to the universitywide List of Teachers Ranked as Excellent by their Students. Since 1980, Dr. Burd has been a professor in the Department of Mathematics and Computer Science at Drew University in Madison, New Jersey. When he's not lecturing at Drew University, Dr. Burd leads training courses for professional programmers in business and industry. He has lectured at conferences in the United States, Europe, Australia, and Asia. He is the author of several articles and books, including Java For Dummies and Android Application Development All-in-One For Dummies, both published by John Wiley & Sons, more

Back cover copy

Learn Java programming the easy way and make your computer do your biddingIf you want to start writing computer programs, you've come to the right book. Here's a straightforward approach to learning Java, the object-oriented programming language that works on Windows, Mac, and Linux computers. Even if you've never written a line of code, this friendly guide will have you ordering your computer about in no time!Start here -- if you're a complete novice, discover what programming is all about and prepare your computer for writing and testing programsBuilding blocks -- learn the elements of a Java program, how to represent data, and how to get new values from existing onesGo with the flow -- take your programs to the next level and deal with larger amounts of informationOne bite at a time -- see how to solve more complex programming problems by using program units and ready-made codeGo graphical -- discover how to program windows, buttons, and other graphical itemsVisit the companion website at to find all the code samples used in this book, updated for Java 7.Open the book and find: Why Java is such a cool languageWhen to use variables, values, and typesWhat you need to know about keywords, identifiers, and literalsHow to create loops within loopsWhy you need EclipseHow to flick a virtual switchTips on using Boolean variablesWhat you can do with arraysshow more

Table of contents

Introduction 1 Part I: Revving Up 7 Chapter 1: Getting Started 9 Chapter 2: Setting Up Your Computer 21 Chapter 3: Running Programs 47 Part II: Writing Your Own Java Programs 69 Chapter 4: Exploring the Parts of a Program 71 Chapter 5: Composing a Program 91 Chapter 6: Using the Building Blocks: Variables, Values, and Types 115 Chapter 7: Numbers and Types 129 Chapter 8: Numbers? Who Needs Numbers? 147 Part III: Controlling the Flow 169 Chapter 9: Forks in the Road 171 Chapter 10: Which Way Did He Go? 187 Chapter 11: How to Flick a Virtual Switch 209 Chapter 12: Around and Around It Goes 225 Chapter 13: Piles of Files: Dealing with Information Overload 245 Chapter 14: Creating Loops within Loops 265 Chapter 15: The Old Runaround 277 Part IV: Using Program Units 301 Chapter 16: Using Loops and Arrays 303 Chapter 17: Programming with Objects and Classes 321 Chapter 18: Using Methods and Variables from a Java Class 335 Chapter 19: Creating New Java Methods 357 Chapter 20: Oooey GUI Was a Worm 379 Part V: The Part of Tens 405 Chapter 21: Ten Sets of Web Links 407 Chapter 22: Ten Useful Classes in the Java API 413 Index 417show more

Rating details

188 ratings
3.62 out of 5 stars
5 24% (46)
4 34% (64)
3 25% (47)
2 13% (24)
1 4% (7)
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