Autodesk VIZ Fundamentals

Autodesk VIZ Fundamentals : Using Release 4

By (author)  , By (author) 

List price: US$91.20

Currently unavailable

Add to wishlist

AbeBooks may have this title (opens in new window).

Try AbeBooks


For introductory-level courses in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting, in departments of Engineering, Architectural, Drafting, and Computer Graphic Arts.Ideal for both students who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, Autodesk VIZ Fundamentals blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of Autodesk VIZ, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today's animated world, (e.g., in films, advertisements, and gaming environments). This book will be of special interest to those who use AutoCAD. Many of the features in VIZ have been modeled after AutoCAD's interface, allowing for faster learning and application. An appendix explains the features and procedure to bring AutoCAD files into Autodesk more

Product details

  • Mixed media product | 438 pages
  • 208.8 x 280.9 x 19.3mm | 957.09g
  • Pearson Education (US)
  • Peachpit Press Publications
  • Berkeley, United States
  • English
  • 0131112899
  • 9780131112896

Back cover copy

"Autodesk VIZ"(R) "Fundamentals: Using Release 4" is an exciting look into the world of 3D animation using the powerful "Autodesk VIZ"(R), program. The text combines equal parts of theory and practice, teaching the ideas involved and then presenting many exercises for hands-on experience. This method maximizes student learning and leads to greater self-reliance. The labs, the chapter-ending exercises, and the application chapters take students into the animated worlds that fascinate us in today's films, advertisements, and gaming environments. For those who are AutoCAD(R) users, an appendix explains how VIZ is set up to maximize your AutoCAD experience, from layering to file importing and linking. Some of the text's features include: Over 1000 graphic images that create a vivid learning environment A full-color insert that displays images of the completed projects Six parts that include: Introduction to Computer Animation Exploring Autodesk VIZ(R) Preparing for 3D Modeling 3D Modeling Presentation Practical Applications "Lights...Camera...Action..."boxes that introduce special tips and tricks to help you achieve your animation goals Tool icons throughout the text that indicate the path to the correct command A tear-out quick chart that shows all of the shortcut keys Application chapters in a variety of areas, including architectural, mechanical motion, and graphic arts An accompanying CD-ROM with a variety of features, including: A materials library Bitmap images Scenes (3D models)Still renderings Animations Questions and Assignments at the end of each chapter An on-line instructor's manual that includes a test bank of true/false, multiple choice, matching, and fill-in-the-blank questions for each chapter A companion websiteshow more

Table of contents

I. INTRODUCTION TO COMPUTER ANIMATION. 1. Introduction to Three-Dimensional Presentation. 2. Rendering and Animation Applications. II. EXPLORING AUTODESK VIZ. 3. Interacting with Autodesk VIZ. 4. The Fast Lane. III. PREPARING FOR 3D MODELING. 5. Moving About the 3D World. 6. Basics of Creation. 7. Basics of Editing. IV. 3D MODELING. 8. Basic Modeling: Primitives, Shapes, and Shape and Parametric Modifiers. 9. Advanced Modeling: Compound Objects. 10. Special Modeling: AEC Objects. V. PRESENTATION. 11. A Brighter Outlook: Cameras, Lights, and Rendering. 12. A New Coat of Paint: Materials Creation and Application. 13. Let's Get Moving: Animation. 14. Follow the Leader: Hierarchy Linking and Inverse Kinematics. VI. PRACTICAL APPLICATIONS. 15. Still Life: Working with Light and Shadow. 16. Architectural Presentation: Camera Techniques. 17. Artist's Exhibition: Applying Bitmap. 18. Mechanical Motion: Hierarchical Linking. APPENDICES. A. Installing the CD-ROM Files. B. Importing and Exporting Files. C. AutoCAD and Autodesk VIZ. more