Autodesk VIZ 2006 Fundamentals

Autodesk VIZ 2006 Fundamentals

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For intermediate/advanced-level courses in 3D Design and Concepts, Technical Illustration, Mechanical Design and Drafting, Architectural Design and Drafting, Animation, and Computer Graphics in departments of Engineering, Architecture, Drafting, and Computer Graphic Arts.

Designed to provide students with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2006 Fundamentals is the next book in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it will offer a look at VIZ, the 3D modeling and animation program for Autodesk. This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations.
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Product details

  • Paperback | 464 pages
  • 208.3 x 271.8 x 27.9mm | 975.23g
  • Peachpit Press Publications
  • Berkeley, United States
  • English
  • 0130484806
  • 9780130484802

Table of contents

1. Introduction to 3D Studio VIZ.


Reviewing the Screen.

Using the Command Panels.

Handling Files.

2. AutoCAD and 3D Studio VIZ.

Bringing the Two Together.

Inserting AutoCAD Drawings.

Exporting to AutoCAD.

Object Types.

Object Properties.

Problems with Translations.

Working with AutoCAD Objects.

3. Viewing and Working in 3D.

Where are You?

Viewing Concepts.

Viewport Configuration.

Display of Objects.

View Navigation.

4. Basics of Creation.


Construction Planes.

Creation Basics.

Precision Tools.

5. Basics of Editing.

Editing Selection Basics.

Grouping Objects.

Transforming and Cloning.


6. 3D Modeling.

What is Modeling?

Primitives and Patches.

Geometric Modifiers.

Shapes Shape Modifiers.


7. Special Modeling: AEC Objects.

Architectural, Engineering, and Construction Objects.

AEC Extended Objects.



Doors and Windows.

Placing Objects in Walls.

8. A Brighter Outlook: Cameras, Lights, and Rendering.

How it Looks.

Camera Basics.

Placing and Modifying Cameras.

Light Basics.

Placing and Modifying Lights.


9. A New Coat of Paint: Materials.

A Material World.

Materials Basics.

Material Editor.

Materials/Map Browser.

Object Mapping Coordinates.

10. Let's Get Moving: Animation.

On the Move.

Animation Basics.

Track View Details.

Using the Edit Window.

Modifying Time Elements.


Appendix A. Installing CD-ROM Files.

Appendix B. Hierarchy Linking.
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