Audience Responses to Real Media Violence

Audience Responses to Real Media Violence : The Knockout Game

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Audience Responses to Real Media Violence: The Knockout Game considers an emerging and relatively overlooked area of media effects research: user-generated cellphone videos that feature real violence and its victims. Focusing specifically on a recent sinister media trend known as the Knockout Game, Mary Grace Antony explores how audiences respond to the victims in these videos. How do we assess the realism of this violence? And how do these evaluations of realism in turn influence our feelings of empathy and concern for the victims of violence? The burgeoning abundance and availability to real media violence online makes these questions more relevant today than ever before, and illustrates our complex responses to new and emerging media subgenres.
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Product details

  • Paperback | 146 pages
  • 151 x 231 x 10mm | 227g
  • Lanham, MD, United States
  • English
  • 5 Tables, unspecified
  • 0739196138
  • 9780739196137

Table of contents

Part I - How We Respond to Media Violence Chapter 1 - When violence is real (not reel) Chapter 2 - Emotional responses to media characters Chapter 3 - Moral disengagement and enjoying media violence Part II - How Audiences Respond to Real Media Violence Chapter 4 - Measuring responses to real media violence Chapter 5 - Realism, rationalization, and rejection Chapter 6 - This feeling is based on actual events Chapter 7 - Boys don't cry... but do girls? Part III - So What? Chapter 8 - Understanding how we watch real violence Chapter 9 - Why we should care
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Review quote

"Mary Grace Antony offers a much-needed comprehensive explication of the processes in which audiences respond to media violence. She challenges fundamental questions of media violence-how do audiences define reality, existence, and moral values in mediated violence? Refreshing and comprehensive, this book provides a timely review of research on real violence in the media." -- Changmin Yan, West Virginia University "Antony points our attention to a controversy that has been known to researchers for a long time: real portrayals of violence are likely to have greater effects than fictional ones. Her book is casual and accessible, and shares some uncomfortable truths about what we're watching on the internet." -- Joanne Savage, American University This book summarizes quantitative assessments of student reactions to watching videos of an activity called (among other things) the 'knockout game,' in which adults are physically attacked by other adults for the 'entertainment' of the aggressors. As Antony explains, the videos of these events are usually provided on the Internet by the attackers or someone who sympathizes with them. Antony finds that audience responses suggest a new type of desensitization toward mass media violence and its depicted victims. In the last of book's nine chapters, 'Why We Should Care,' the author observes that contemporary audiences expect 'vivid brutality and gorgeous spectacle' from both fiction and nonfiction portrayals of violence. The book challenges some established conceptual frameworks-such as affective disposition theory-about the impact of media violence ... This carefully written study, with its comprehensive bibliography, will be valuable to those interested in mass communication, including television, and film research. Summing Up: Recommended. Graduate students, researchers, faculty, professionals. CHOICE
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About Mary Grace Antony

Mary Grace Antony is assistant professor of communication studies at the Schreiner University.
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