The Art of the Game : Content Development with 3ds Max
-- Includes real-world professional examples from the development of the game Adam Blaster: Atomic Enforcer.-- Teaches solid design principles at the same time showing readers how to use the software to create game content.-- Duane Loose is the 3ds max Senior Applications Engineer for Discreet in the US Southwest Region.Game content creation differs in technique and process from film or special effects creation. The Art of the Game teaches readers the unique techniques and skills required to masterfully create the visual components of games, such as: modeling, texturing and animating characters, and creating the appropriate lighting. The book follows the real-world creation of the game Adam Blaster: Atomic Enforcer, created by the team at Creative Capers Entertainment. At the end of their work in the book, the reader will have a solid understanding of game content development that they can apply to their own professional development. The CD contains real project files from the game to aid the reader in creating their own content. Plug-ins from Digimation, such as Foley Studio, are provided and a viewer for exporting and evaluating the reader's content in Criterion's Renderware game engine is also included. Additional appendixes are also included.
- Mixed media product | 550 pages
- 189 x 232mm
- 30 Nov 2002
- Pearson Education (US)
- Que Corporation,U.S.
- United States