The American Hoyle, or Gentleman's Hand-Book of Games; Containing All the Games Played in the United States, with Rules, Descriptions, and Technicalities Adapted to the American Methods of Playing

The American Hoyle, or Gentleman's Hand-Book of Games; Containing All the Games Played in the United States, with Rules, Descriptions, and Technicalities Adapted to the American Methods of Playing

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This historic book may have numerous typos and missing text. Purchasers can usually download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1864 edition. Excerpt: ... Diamonds, which is fourth in order, when that suit is trumps, is the lowest when not trumps; and the usual rank of the inferior cards is reversed in the black suits, the two being above the three, the three above the four, and so on, the Ten ranking lowest, whether trumps or not. MODE OF PLAYING THE GAME. The parties having cut for deal, which the lowest Five and Ten card wins, and each having deposited an equal stake, the cards are cut, and five dealt to each player, by twos and threes, the next card being turned up for trumps. If the elder hand has a certain Five, that is to say, if he holds three cards which will each take a trick, he ought to play them, as there is a great probability, if his two remaining cards are tolerable, that he may get the whole five, and thus win a double stake. But if he holds only indifferent cards, the best method is to throw the lead into his opponent's hand by playing an inferior card, in the hope of regaining it at the third trick, which is the critical stage of the game; and as three tricks constitute a Five equally as four, it is reckoned better play to reserve the best cards till the third trick, than to risk the game by eagerness to secure the two first. If the party consists of four, they play in two partnerships, whioh are determined by cutting the cards, the two lowest playing against the two highest, or by agreement among the parties. The maxims at Whist relative to leading and how to play when your partner leads, will in general be found of considerable use here. When three play at this game, it is still necessary that one of them should win the three tricks in order to make a Five, as the stakes must remain for next game if two of the players get two tracks each, and the other one. If the...show more

Product details

  • Paperback
  • 189 x 246 x 9mm | 299g
  • Rarebooksclub.com
  • English
  • Illustrations, black and white
  • 1236885910
  • 9781236885913