
The Adventurers Guild: Night of Dangers
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Description
In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart.
Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose.
After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long.
An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet.
To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again.
Also available in the series: The Adventurers GuildTwilight of the Elves
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Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose.
After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long.
An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet.
To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again.
Also available in the series: The Adventurers GuildTwilight of the Elves
show more
Product details
- Paperback | 400 pages
- 134 x 194 x 28mm | 303g
- 29 Oct 2020
- Disney Book Publishing Inc.
- Disney Press
- New York, NY, United States
- English
- Reprint
- 1368000347
- 9781368000345
- 646,039
Review quote
Praise for The Adventurers Guild
A Kirkus Reviews Best Middle Grade BookA Junior Library Guild Selection---
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A Kirkus Reviews Best Middle Grade BookA Junior Library Guild Selection---
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About Nick Eliopulos
Zack Loran Clark and Nick Eliopulos are best friends living in New York. They have been playing Dungeons & Dragons together every week for more than a decade. Zack secretly wishes that he were an elf; Nick publicly denies that he is a dragon. You can learn more about The Adventurers Guild trilogy at www.theadventurersguildbooks.com.
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