700 Winning Chess Against the Chess Computers at the Top Level

700 Winning Chess Against the Chess Computers at the Top Level : 428 with the White Pieces and 272 with the Black Pieces

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700 winning chess against the chess computers at the top level; 428 with the white pieces and 272 with the black pieces. In order to win against the chess computers at the top level, you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 700 winning chess to understand how to win against the chess computers at the top level. Table of contents Play again 700 Winning Chess, 272 With the Black Pieces; High Chess Software 0, Human 700 Algebraical description Algebraic positions Initial position of the pieces Symbols Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Algebraic notation without drawing Algebraic notation with drawing Pawns Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if prise en passant Let's suppose that it eliminates the Knight in f6. Promotion of a white pawn Promotion of the pawn c7 Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Bishops The Knights The King King's side castle - white and Black pieces Before King's side castle King's side castle for Whites and Blacks pieces King's side castle forbidden for the whites pieces Other King's side castle forbidden for the white pieces Still King's side castle forbidden for the white pieces Queen's side castle Before Queen's side castle Queen's side castle -black and white pieces Queen's side castle forbidden for the white pieces Other Queen's side castle forbidden for the white pieces Again Queen's side castle forbidden for the white pieces Absolute value of pieces Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Checkmate with only one Rook Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The greatest 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess Glossary Bibliography The white pieces win the 428 following chess GAME 1 GAME 15 GAME 25 GAME 35 GAME 45 GAME 50 GAME 65 GAME 80 GAME 90 GAME 100 GAME 115 GAME 130 GAME 150 GAME 165 GAME 180 GAME 200 GAME 215 GAME 230 GAME 250 GAME 265 GAME 280 GAME 300 GAME 315 GAME 330 GAME 350 GAME 365 GAME 380 GAME 400 GAME 415 GAME 428 The Black pieces win the 272 chess against the chess computers of top level GAME 10 GAME 25 GAME 40 GAME 55 GAME 70 GAME 85 GAME 100 GAME 115 GAME 130 GAME 145 GAME 160 GAME 175 GAME 190 GAME 200 GAME 215 GAME 230 GAME 245 GAME 260 GAME 272show more

Product details

  • Paperback | 568 pages
  • 152.4 x 228.6 x 25.15mm | 734.82g
  • Createspace Independent Publishing Platform
  • United States
  • English
  • black & white illustrations
  • 1514100576
  • 9781514100578