428 Winning Chess Against the Chess Computers at the Top Level

428 Winning Chess Against the Chess Computers at the Top Level

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Description

This chess game book, also contains all the chess game rules with full of diagrams in order to illustrate all the chess game rules. In order to win against the chess computers is very difficult; you must make many sacrifices; without that, it's almost impossible to win against the high chess game software. Replay these 428 winning games with the white pieces in order to understand that reality ! At the chess game, the russian empire is on the wane ! Table of contents Replay 428 Winning Chess With the White Pieces Against the Chess Computers of Top Level Algebraical description Algebraic positions Initial position of the pieces Symbols Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Algebraic notation without drawing Algebraic notation with drawing Pawns Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if prise en passant Promotion of a white pawn Promotion of the pawn c7 Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Bishops The Knights The King King's side castle - white and Black pieces Before King's side castle King's side castle for Whites and Blacks pieces King's side castle forbidden for the whites pieces Other King's side castle forbidden for the white pieces Still King's side castle forbidden for the white pieces Queen's side castle Before Queen's side castle Queen's side castle -black and white pieces Queen's side castle forbidden for the white pieces Other Queen's side castle forbidden for the white pieces Again Queen's side castle forbidden for the white pieces Absolute value of pieces Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Checkmate with only one Rook Checkmate with 2 Bishops Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The greatestr 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess Glossary Bibliography Pieces position Algebraical positions Symbols The white pieces win the 428 following chess GAME 10 GAME 25 GAME 40 GAME 55 GAME 70 GAME 85 GAME 100 GAME 110 GAME 125 GAME 140 GAME 155 GAME 170 GAME 185 GAME 200 GAME 210 GAME 225 GAME 240 GAME 255 GAME 270 GAME 285 GAME 300 GAME 315 GAME 325 GAME 340 GAME 355 GAME 370 GAME 385 GAME 400 GAME 415 GAME 425show more

Product details

  • Paperback | 236 pages
  • 152.4 x 228.6 x 13.72mm | 417.3g
  • Createspace Independent Publishing Platform
  • United States
  • English
  • black & white illustrations
  • 151410122X
  • 9781514101223