3D Studio VIZ (R) Fundamentals Using Release 3

3D Studio VIZ (R) Fundamentals Using Release 3

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For introductory-level courses in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting, in departments of Engineering, Architectural, Drafting, and Computer Graphic Arts.Ideal both for students who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, 3D Studio VIZ Fundamentals blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of 3D Studio VIZ, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today's animated world, e.g., in films, advertisements, and gaming environments. This book will be of special interest to those who use AutoCAD. Many of the features in VIZ have been modeled after AutoCAD's interface, allowing for faster learning and application. An appendix explains the features and procedure to bring AutoCAD files into 3D Studio VIZ.
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Product details

  • Paperback | 480 pages
  • 212.9 x 272.8 x 18.5mm | 993.37g
  • Peachpit Press Publications
  • Berkeley, United States
  • English
  • 0130287911
  • 9780130287915

Table of contents

I. INTRODUCTION TO COMPUTER ANIMATION. 1. Introduction to Three-Dimensional Presentation. 2. Rendering and Animation Applications. II. EXPLORING 3D STUDIO VIZ. 3. Interacting with 3D Studio VIZ. 4. The Fast Lane. III. PREPARING FOR 3D MODELING. 5. Moving about the 3D World. 6. Basics of Creation. 7. Basics of Editing. IV. 3D MODELING. 8. Basic Modeling: Primitives, Shapes, and Shape and Geometric Modifiers. 9. Advanced Modeling: Lofting and Boolean Operations. 10. Special Modeling: AEC Objects. V. PRESENTATION. 11. A Brighter Outlook: Cameras, Lights, and Rendering. 12. A New Coat of Paint: Materials Creation and Application. 13. Let's Get Moving: Animation. 14. Follow the Leader: Hierarchy Linking and Inverse Kinematics. VI. PRACTICAL APPLICATIONS. 15. Still Life: Working with Light and Shadow. 16. Architectural Presentation: Camera Techniques. 17. Artist's Exhibition: Applying Bitmap. 18. Mechanical Motion: Hierarchical Linking. APPENDICES. A. Installing the CD-ROM Files. B. Importing and Exporting Files. C. AutoCAD and 3D Studio VIZ Index.
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