3D Studio MAX in Motion Basics Using Release 2.5

3D Studio MAX in Motion Basics Using Release 2.5

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Description

For introductory-level courses in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting, in departments of Engineering, Architectural, Drafting, and Computer Graphic Arts.Ideal both for students who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, 3D Studio MAX in Motion Basics blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of 3D Studio MAX, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today's animated world, e.g., in films, advertisements, and gaming environments.show more

Product details

  • Paperback | 451 pages
  • 209.55 x 279.4 x 25.4mm | 1,016.04g
  • Pearson Education (US)
  • Peachpit Press Publications
  • Berkeley, United States
  • English
  • 0130225495
  • 9780130225498

Table of contents

I. INTRODUCTION TO COMPUTER ANIMATION. 1. Introduction to Three-Dimensional Presentation. 2. Rendering and Animation Applications. II. EXPLORING 3D STUDIO MAX. 3. Interacting with 3D Studio MAX. 4. The Fast Lane. III. PREPARING FOR 3D MODELING. 5. Moving About the 3D World. 6. Basics of Creation. 7. Basics of Editing. IV. 3D MODELING. 8. Basic Modeling: Primitives, Shapes, and Shape and Geometric Modifiers. 9. Advanced Modeling: Lofting and Boolean Operations. 10. Special Modeling: Space Warps. Particle Systems, and Morphs. V. PRESENTATION. 11. A Brighter Outlook: Cameras, Lights, and Rendering. 12. A New Coat of Paint: Materials Creation and Application. 13. Let's Get Moving: Animation. 14. Follow the Leader: Hierarchy Linking and Inverse Kinematics. VI. PRACTICAL APPLICATIONS. 15. Still Life: Working with Light and Shadow. 16. Architectural Presentation: Camera Techniques. 17. Artist's Exhibition: Applying Bitmap. 18. Mechanical Motion; Hierarchical Linking. APPENDICES. A. Installing the CD-ROM Files. B. Importing and Exporting Files. C. Video Post. Index.show more