3d Studio Max:Modeling and Animation

3d Studio Max:Modeling and Animation

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Product details

  • Paperback | 424 pages
  • Upper Saddle River, United States
  • English
  • 0130226238
  • 9780130226235

Table of contents

I. GETTING STARTED IN 3D. 1. Scene and Character Planning. 2. 3D Concepts in a Computer World. 3. The MAX Interface and Online Reference. 4. Working with Primitives. II. MAKING THE MOST OF YOUR TOOLS. 5. History, Modifiers, and the Modifier Stack. 6. Lofting, Extruding, and Lathing. 7. More on Modifiers. 8. Modeling with Space Warps. 9. Concepts and Techniques for Combining Objects. III. PUTTING ON A PRETTY FACE. 10. Material Concepts and Simple Materials. 11. Creating Mapped Materials. 12. UVW Mapping. 13. Complex Materials and Rendering. IV. LIGHTS! CAMERA! COMPOSITION! 14. Basic Lighting for 3D. 15. Complex Lighting and Special Techniques. 16. Creating Cameras and Choosing Viewpoints. V. SPECIAL MODELING TECHNIQUES. 17. Modeling for Animation. 18. Games Modeling from the Vertex Up. 19. Character Modeling Using Compound Objects. 20. Splines, Patches, and Surface Tools. 21. Very Basic NURBS. 22. Modeling with MAXScript.
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